Friday, April 27, 2012

EA MMA playable before Strikeforce event for the press

Guess EA SPORTS MMA is a lot closer to being completed than I thought. First the trailer is going to be shown off, but supposedly it's already in playable form too. Great news. Can't wait to see the trailer and the fights.
Fedor FTW.
http://www.collegenews.com/index.php?/article/ea_sports_mma_to_be_previewed_in_playable_form_before_strikeforce_event10302009123456789/|||That is sweet|||oooo will sell soul for playable demo!|||Looks like march 2010 isnt so unrealistic after all.. Thats awesome|||Looks like we'll be getting hands-on previews soon. I hope someone who is genuinely excited for this game will get to go, those are always the best. IGN and sites like that just give some boring politically correct previews with no good info.|||exciting wknd coming up!!!! along with seeing the trailor, we'll actually get to see some reviews coming in as well.... HOPEFULLY THEY'RE GOOD ONES!!!!!!!|||*, lucky press.
I should try to sneak in..|||The place where I saw the March release date was play.com and come to think of it, i thought fight night was going to be out in march according to that site! But it does look near...now, who wants to quickly start an mma magazine. One week can it be done?|||That is awesome that it is in playable form.
I still think an August or September release date.|||


That is awesome that it is in playable form.
I still think an August or September release date.

i thought they were gonna do FN 1 summer, EA MMA the other summer?
when they said that i assumed june.|||Well the reason I think Sept. or Aug. is in one of the Peter Moore videos back in August or September he said the game is still about a year away. I would find the video but I am too lazy to search for it. :)|||


Well the reason I think Sept. or Aug. is in one of the Peter Moore videos back in August or September he said the game is still about a year away. I would find the video but I am too lazy to search for it. :)

Sound. :)
did he mention how long its been in development? cause it took THQ 3 years to get the game looking slightly worse then EA's?|||Though, I think they are rather quick with the gameplay showings and the hands-on for the press.
I dont know what it means but I hope for a Q2/3 release next year.|||




Well the reason I think Sept. or Aug. is in one of the Peter Moore videos back in August or September he said the game is still about a year away. I would find the video but I am too lazy to search for it. :)

Sound. :)
did he mention how long its been in development? cause it took THQ 3 years to get the game looking slightly worse then EA's?

Yeah, he said it has been in development for about 2 years now.

question for devs

was your mindset while making the game to make this a simulation game or a pick-up-and-play game similar to undisputed?|||If you look at EA sports games in general, there all simulation games, which i think is what EA sports are the best at.
So i would expect EA MMA to be alot more of a simulation of the sport than Undisputed.|||I have to agree with that, but EA also like to make sure there games can be played by the masses, so they will have both sets of controls for advanced and novice users, as well as difficulty for all users, I do hope they also include sliders to fine tune everything.|||


I have to agree with that, but EA also like to make sure there games can be played by the masses, so they will have both sets of controls for advanced and novice users, as well as difficulty for all users, I do hope they also include sliders to fine tune everything.

I heard they were implementing adaptive AI, can't remember what they called it (some sort of acronym). If they do that I think it will appeal to both novice and advanced users, as well as make the game somewhat dynamic in that the AI could change throughout the fight or as fights progress.|||i heard (second hand) that adaptive ai is just anoying because it starts playing unrealisticly if you play very well.
id prefur the madden sytem chosse strike def. and off. grappling def. and off. ect.|||


If you look at EA sports games in general, there all simulation games, which i think is what EA sports are the best at.
So i would expect EA MMA to be alot more of a simulation of the sport than Undisputed.


If you look at EA sports games in general, there all simulation games, which i think is what EA sports are the best at.

I beg to differ! What's sim about Fight Night Round 4?|||I found the question interesting because I would bet that THQ thought that they were building a sim type fighting game. Generally speaking we break games down into simulation vs arcade types. Arcade or pick-up-and-play are built around quick experiences that you want to repeat over and over again. Simulation games tend to try and put more depth features around the core gameplay to extend the user experience.
From a gameplay mechanic point of view arcade gameplay tends to the simpler end of the spectrum while simulation games tend to be percieved as more complex beasts (think Madden). Having said that though, this is a fighting game (albeit with a very complex play space) and it is always preferable to keep the controls of a fighting game as simple and intuitive as you can so that people can react quickly without having to think.
We will be looking for that perfect combination of twitch and complexity so that we can unlock the richness of MMA, but do so in a way that feels responsive for the fighting game fan. Our core gameplay should be an experience that you can just jump into and play, but we will try to put enough depth around it to keep you coming back to the game.
Does that answer your question?|||pretty much yhea....
but does that mean that your still in a stage where if an idea presented in the forum works in your game you will implement it or do you use the forums like that?|||


I found the question interesting because I would bet that THQ thought that they were building a sim type fighting game. Generally speaking we break games down into simulation vs arcade types. Arcade or pick-up-and-play are built around quick experiences that you want to repeat over and over again. Simulation games tend to try and put more depth features around the core gameplay to extend the user experience.
From a gameplay mechanic point of view arcade gameplay tends to the simpler end of the spectrum while simulation games tend to be percieved as more complex beasts (think Madden). Having said that though, this is a fighting game (albeit with a very complex play space) and it is always preferable to keep the controls of a fighting game as simple and intuitive as you can so that people can react quickly without having to think.
We will be looking for that perfect combination of twitch and complexity so that we can unlock the richness of MMA, but do so in a way that feels responsive for the fighting game fan. Our core gameplay should be an experience that you can just jump into and play, but we will try to put enough depth around it to keep you coming back to the game.
Does that answer your question?

Ah oooo , I'm suddenly starting to get worried...
|||




If you look at EA sports games in general, there all simulation games, which i think is what EA sports are the best at.
So i would expect EA MMA to be alot more of a simulation of the sport than Undisputed.


If you look at EA sports games in general, there all simulation games, which i think is what EA sports are the best at.

I beg to differ! What's sim about Fight Night Round 4?

I said in general.. not every single EA sports game.. Games like FIFA 10, Madden, Tiger woods..|||


I found the question interesting because I would bet that THQ thought that they were building a sim type fighting game. Generally speaking we break games down into simulation vs arcade types. Arcade or pick-up-and-play are built around quick experiences that you want to repeat over and over again. Simulation games tend to try and put more depth features around the core gameplay to extend the user experience.
From a gameplay mechanic point of view arcade gameplay tends to the simpler end of the spectrum while simulation games tend to be percieved as more complex beasts (think Madden). Having said that though, this is a fighting game (albeit with a very complex play space) and it is always preferable to keep the controls of a fighting game as simple and intuitive as you can so that people can react quickly without having to think.
We will be looking for that perfect combination of twitch and complexity so that we can unlock the richness of MMA, but do so in a way that feels responsive for the fighting game fan. Our core gameplay should be an experience that you can just jump into and play, but we will try to put enough depth around it to keep you coming back to the game.
Does that answer your question?

Man, Rob you are starting to be my best friend. You are giving me so much fuel to bring to my good friends at EA Canada....

Simulation games tend to try and put more depth features around the core gameplay to extend the user experience.

If you pay close attention to many of the fans wants in here and on the UFC forums, many of them want a sim/realistic experience. I do alot of research for you guys on various and I'm not on the payroll :)

Our core gameplay should be an experience that you can just jump into and play, but we will try to put enough depth around it to keep you coming back to the game.


This is all I ask for. I'm hardcore when it come to sports games and depth means alot to me and many other fans.
|||




I found the question interesting because I would bet that THQ thought that they were building a sim type fighting game. Generally speaking we break games down into simulation vs arcade types. Arcade or pick-up-and-play are built around quick experiences that you want to repeat over and over again. Simulation games tend to try and put more depth features around the core gameplay to extend the user experience.
From a gameplay mechanic point of view arcade gameplay tends to the simpler end of the spectrum while simulation games tend to be percieved as more complex beasts (think Madden). Having said that though, this is a fighting game (albeit with a very complex play space) and it is always preferable to keep the controls of a fighting game as simple and intuitive as you can so that people can react quickly without having to think.
We will be looking for that perfect combination of twitch and complexity so that we can unlock the richness of MMA, but do so in a way that feels responsive for the fighting game fan. Our core gameplay should be an experience that you can just jump into and play, but we will try to put enough depth around it to keep you coming back to the game.
Does that answer your question?

Ah oooo , I'm suddenly starting to get worried...


Me too, I'm really scared now. *cough* *cough* fight night round 4* cough*|||That is two completly different dev teams. not to mention you guys need to read between the lines.|||


That is two completly different dev teams. not to mention you guys need to read between the lines.

I know oilersguru. I just get panicky when it comes to my sports games.|||This Worries me too...

CAF Question

The CAF forum was 13 pages long and i didn't want to run through them all so i just want to know what the maximum height and weight was so i could create some freaks like Akebono and Hong Man Choi.
Feel free to lock this once the question has been answered.Cheers.|||They haven´t told the specifics yet. But there´s atleast Bob Sapp size.

EA Sports MMA first look






Sorry if it's posted already..|||His career mode video is really good as well.





|||


His career mode video is really good as well.







damn, I kind of wanted to see the fight|||whoah these vids look great! thanks for posting them. Also as a Babalu fan its good to see him beat somebody for a change in EA Sports MMA. lol all the videos I have seen of Babalu is him getting KOed.|||cant see the first vid :) youtube gets more and more worse für for peaple in germany|||I'm with you man, i wanted to see the fight lol man that was awesome, especially the career video.|||I really wanted to see the fight as well lol|||


His career mode video is really good as well.







His CAF is the spitting image of Pat Barry.|||Babalu finally looks like Babalu. For awhile his model looked more like your average trucker than him.
These videos are great & go through everything I was still curious about.
Looks like the Fiejao tatoo is in the game.|||Is Rocky the Vale Tudo ref?

Rubber guard / Butterfly guard

Hello,
I would like to know if those two guard positions are available in EA MMA ? They seem pretty common nowdays but I can't find how to be use them in the demo. Maybe it's because the available characters does not have it... or worse they were not implemented in the game :S
Will those guard positions be in the complete game ?
Thanks in advance.|||Isn't anybody interested in those positions or is the question really that stupid ? :)|||im sure I read somewhere that rubber guard was in......|||There was a video somewhere where Melendez did the rubber guard. So at least that's in.|||I'd like for butterfly to be included. Its a little underused in mainstream mma, but its awesome for sweeps and setting up quick submissions. I suppose the only other thing to factor in here is the ability by the developers to make the butterfly guard have both its advantages and disadvantages. There is a higher chance of getting your guard passed when using an offensive guard position. Maybe they could make the deny window smaller for offensive sub attempts, but also reduce the deny window for guard passes?
It would be a neat inclusion|||Ok thank you for the answers :)
Jason Miller has butterfly guard in is repertoire for sure, so I guess it should be possible to do it in the demo with him, if it's in... maybe it will only be in the final game tho... I'd like an "official" answer about it :)|||


Ok thank you for the answers :)
Jason Miller has butterfly guard in is repertoire for sure, so I guess it should be possible to do it in the demo with him, if it's in... maybe it will only be in the final game tho... I'd like an "official" answer about it :)

Bump!|||Oh, so I'm not that alone ? :)|||I think they will be in. There is no major transition for guard or half-guard in the demo. It means there is room for the rubber, a major in guard; and for butterfly, a major in half-guard.
Additionally, the rubber guard bottom would need to be more dominant than half-guard top. That's because the minor from guard bottom is half-guard top. So, the major should lead to something more dominant, that would be the rubber. And the butterfly bottom would need to be better than the common guard bottom, because the minor from half-guard bottom is the common guard bottom.


I'd like for butterfly to be included. Its a little underused in mainstream mma, but its awesome for sweeps and setting up quick submissions. I suppose the only other thing to factor in here is the ability by the developers to make the butterfly guard have both its advantages and disadvantages. There is a higher chance of getting your guard passed when using an offensive guard position. Maybe they could make the deny window smaller for offensive sub attempts, but also reduce the deny window for guard passes?
It would be a neat inclusion

I like the suggestion.|||So, can we get some "official" words on this topic please ?|||Maybe they didn't give Mayhem the rubberguard in exchange for making his stats way overstated.|||


Maybe they didn't give Mayhem the rubberguard in exchange for making his stats way overstated.

this|||


So, can we get some "official" words on this topic please ?
Developers generally don't come on during the weekend.|||or in THQ's case, more than once every 6 or so weeks.|||


Developers generally don't come on during the weekend.

I figured this, but thanks. I was just bumping the topic and I hate just saying "bump".

Career Mode Title Shot

I really like the career mode but think I made the mistake of jumping straight to strike force after my lower title belt win. Fedor is killing me in the title fight. I will try for third rematch and see what happens.

The Official Petition for a Filter. MAKE YOUR VOICE HEARD !

If the there is enough demand for this surely they will add it
So..
Sign it if you wish there to be a filter.|||totally for a filter|||im in for a filter :)|||think it would be the easiest solution. Signed. Might play online again.|||


think it would be the easiest solution. Signed. Might play online again.

signed.
yea, i'm just playing fight cards for now.|||Filter please!|||wow this is like the 5th petition for this can we just get one stickied and used. also signed|||its hard enough to find a fight as it is on ranked.so why would i want a filter.i can beat everybody how it is so no change plz!!!!!!!!!|||Signed|||a filter is pointless, u will just fight the same 2 people who are online using TSC at that time over and over... and thats IF u happen to be searching the same weight class
i have no problem with a filter being added, but its not going to help in any way|||


a filter is pointless, u will just fight the same 2 people who are online using TSC at that time over and over... and thats IF u happen to be searching the same weight class
i have no problem with a filter being added, but its not going to help in any way

Agree %100 but give the TSC "elite" what they want to end the complaining. Will they come back complaining about getting matches? Sure. :)|||


think it would be the easiest solution. Signed. Might play online again.

No the easiest solution is to get rid of TSC since its the less desirable scheme and put everyone on the same playing field with CC. Then there will be no excuses.
I'm all for the filter tho. It wont hurt me any. Good luck finding fights tho. :)|||


its hard enough to find a fight as it is on ranked.so why would i want a filter.i can beat everybody how it is so no change plz!!!!!!!!!

If you are gonna hate or disagree there's no point posting on here. This is for people who want a filter.|||You got my vote ! Absolutley .|||Signed!