Friday, April 27, 2012

EA MMA playable before Strikeforce event for the press

Guess EA SPORTS MMA is a lot closer to being completed than I thought. First the trailer is going to be shown off, but supposedly it's already in playable form too. Great news. Can't wait to see the trailer and the fights.
Fedor FTW.
http://www.collegenews.com/index.php?/article/ea_sports_mma_to_be_previewed_in_playable_form_before_strikeforce_event10302009123456789/|||That is sweet|||oooo will sell soul for playable demo!|||Looks like march 2010 isnt so unrealistic after all.. Thats awesome|||Looks like we'll be getting hands-on previews soon. I hope someone who is genuinely excited for this game will get to go, those are always the best. IGN and sites like that just give some boring politically correct previews with no good info.|||exciting wknd coming up!!!! along with seeing the trailor, we'll actually get to see some reviews coming in as well.... HOPEFULLY THEY'RE GOOD ONES!!!!!!!|||*, lucky press.
I should try to sneak in..|||The place where I saw the March release date was play.com and come to think of it, i thought fight night was going to be out in march according to that site! But it does look near...now, who wants to quickly start an mma magazine. One week can it be done?|||That is awesome that it is in playable form.
I still think an August or September release date.|||


That is awesome that it is in playable form.
I still think an August or September release date.

i thought they were gonna do FN 1 summer, EA MMA the other summer?
when they said that i assumed june.|||Well the reason I think Sept. or Aug. is in one of the Peter Moore videos back in August or September he said the game is still about a year away. I would find the video but I am too lazy to search for it. :)|||


Well the reason I think Sept. or Aug. is in one of the Peter Moore videos back in August or September he said the game is still about a year away. I would find the video but I am too lazy to search for it. :)

Sound. :)
did he mention how long its been in development? cause it took THQ 3 years to get the game looking slightly worse then EA's?|||Though, I think they are rather quick with the gameplay showings and the hands-on for the press.
I dont know what it means but I hope for a Q2/3 release next year.|||




Well the reason I think Sept. or Aug. is in one of the Peter Moore videos back in August or September he said the game is still about a year away. I would find the video but I am too lazy to search for it. :)

Sound. :)
did he mention how long its been in development? cause it took THQ 3 years to get the game looking slightly worse then EA's?

Yeah, he said it has been in development for about 2 years now.

question for devs

was your mindset while making the game to make this a simulation game or a pick-up-and-play game similar to undisputed?|||If you look at EA sports games in general, there all simulation games, which i think is what EA sports are the best at.
So i would expect EA MMA to be alot more of a simulation of the sport than Undisputed.|||I have to agree with that, but EA also like to make sure there games can be played by the masses, so they will have both sets of controls for advanced and novice users, as well as difficulty for all users, I do hope they also include sliders to fine tune everything.|||


I have to agree with that, but EA also like to make sure there games can be played by the masses, so they will have both sets of controls for advanced and novice users, as well as difficulty for all users, I do hope they also include sliders to fine tune everything.

I heard they were implementing adaptive AI, can't remember what they called it (some sort of acronym). If they do that I think it will appeal to both novice and advanced users, as well as make the game somewhat dynamic in that the AI could change throughout the fight or as fights progress.|||i heard (second hand) that adaptive ai is just anoying because it starts playing unrealisticly if you play very well.
id prefur the madden sytem chosse strike def. and off. grappling def. and off. ect.|||


If you look at EA sports games in general, there all simulation games, which i think is what EA sports are the best at.
So i would expect EA MMA to be alot more of a simulation of the sport than Undisputed.


If you look at EA sports games in general, there all simulation games, which i think is what EA sports are the best at.

I beg to differ! What's sim about Fight Night Round 4?|||I found the question interesting because I would bet that THQ thought that they were building a sim type fighting game. Generally speaking we break games down into simulation vs arcade types. Arcade or pick-up-and-play are built around quick experiences that you want to repeat over and over again. Simulation games tend to try and put more depth features around the core gameplay to extend the user experience.
From a gameplay mechanic point of view arcade gameplay tends to the simpler end of the spectrum while simulation games tend to be percieved as more complex beasts (think Madden). Having said that though, this is a fighting game (albeit with a very complex play space) and it is always preferable to keep the controls of a fighting game as simple and intuitive as you can so that people can react quickly without having to think.
We will be looking for that perfect combination of twitch and complexity so that we can unlock the richness of MMA, but do so in a way that feels responsive for the fighting game fan. Our core gameplay should be an experience that you can just jump into and play, but we will try to put enough depth around it to keep you coming back to the game.
Does that answer your question?|||pretty much yhea....
but does that mean that your still in a stage where if an idea presented in the forum works in your game you will implement it or do you use the forums like that?|||


I found the question interesting because I would bet that THQ thought that they were building a sim type fighting game. Generally speaking we break games down into simulation vs arcade types. Arcade or pick-up-and-play are built around quick experiences that you want to repeat over and over again. Simulation games tend to try and put more depth features around the core gameplay to extend the user experience.
From a gameplay mechanic point of view arcade gameplay tends to the simpler end of the spectrum while simulation games tend to be percieved as more complex beasts (think Madden). Having said that though, this is a fighting game (albeit with a very complex play space) and it is always preferable to keep the controls of a fighting game as simple and intuitive as you can so that people can react quickly without having to think.
We will be looking for that perfect combination of twitch and complexity so that we can unlock the richness of MMA, but do so in a way that feels responsive for the fighting game fan. Our core gameplay should be an experience that you can just jump into and play, but we will try to put enough depth around it to keep you coming back to the game.
Does that answer your question?

Ah oooo , I'm suddenly starting to get worried...
|||




If you look at EA sports games in general, there all simulation games, which i think is what EA sports are the best at.
So i would expect EA MMA to be alot more of a simulation of the sport than Undisputed.


If you look at EA sports games in general, there all simulation games, which i think is what EA sports are the best at.

I beg to differ! What's sim about Fight Night Round 4?

I said in general.. not every single EA sports game.. Games like FIFA 10, Madden, Tiger woods..|||


I found the question interesting because I would bet that THQ thought that they were building a sim type fighting game. Generally speaking we break games down into simulation vs arcade types. Arcade or pick-up-and-play are built around quick experiences that you want to repeat over and over again. Simulation games tend to try and put more depth features around the core gameplay to extend the user experience.
From a gameplay mechanic point of view arcade gameplay tends to the simpler end of the spectrum while simulation games tend to be percieved as more complex beasts (think Madden). Having said that though, this is a fighting game (albeit with a very complex play space) and it is always preferable to keep the controls of a fighting game as simple and intuitive as you can so that people can react quickly without having to think.
We will be looking for that perfect combination of twitch and complexity so that we can unlock the richness of MMA, but do so in a way that feels responsive for the fighting game fan. Our core gameplay should be an experience that you can just jump into and play, but we will try to put enough depth around it to keep you coming back to the game.
Does that answer your question?

Man, Rob you are starting to be my best friend. You are giving me so much fuel to bring to my good friends at EA Canada....

Simulation games tend to try and put more depth features around the core gameplay to extend the user experience.

If you pay close attention to many of the fans wants in here and on the UFC forums, many of them want a sim/realistic experience. I do alot of research for you guys on various and I'm not on the payroll :)

Our core gameplay should be an experience that you can just jump into and play, but we will try to put enough depth around it to keep you coming back to the game.


This is all I ask for. I'm hardcore when it come to sports games and depth means alot to me and many other fans.
|||




I found the question interesting because I would bet that THQ thought that they were building a sim type fighting game. Generally speaking we break games down into simulation vs arcade types. Arcade or pick-up-and-play are built around quick experiences that you want to repeat over and over again. Simulation games tend to try and put more depth features around the core gameplay to extend the user experience.
From a gameplay mechanic point of view arcade gameplay tends to the simpler end of the spectrum while simulation games tend to be percieved as more complex beasts (think Madden). Having said that though, this is a fighting game (albeit with a very complex play space) and it is always preferable to keep the controls of a fighting game as simple and intuitive as you can so that people can react quickly without having to think.
We will be looking for that perfect combination of twitch and complexity so that we can unlock the richness of MMA, but do so in a way that feels responsive for the fighting game fan. Our core gameplay should be an experience that you can just jump into and play, but we will try to put enough depth around it to keep you coming back to the game.
Does that answer your question?

Ah oooo , I'm suddenly starting to get worried...


Me too, I'm really scared now. *cough* *cough* fight night round 4* cough*|||That is two completly different dev teams. not to mention you guys need to read between the lines.|||


That is two completly different dev teams. not to mention you guys need to read between the lines.

I know oilersguru. I just get panicky when it comes to my sports games.|||This Worries me too...

CAF Question

The CAF forum was 13 pages long and i didn't want to run through them all so i just want to know what the maximum height and weight was so i could create some freaks like Akebono and Hong Man Choi.
Feel free to lock this once the question has been answered.Cheers.|||They haven´t told the specifics yet. But there´s atleast Bob Sapp size.

EA Sports MMA first look






Sorry if it's posted already..|||His career mode video is really good as well.





|||


His career mode video is really good as well.







damn, I kind of wanted to see the fight|||whoah these vids look great! thanks for posting them. Also as a Babalu fan its good to see him beat somebody for a change in EA Sports MMA. lol all the videos I have seen of Babalu is him getting KOed.|||cant see the first vid :) youtube gets more and more worse für for peaple in germany|||I'm with you man, i wanted to see the fight lol man that was awesome, especially the career video.|||I really wanted to see the fight as well lol|||


His career mode video is really good as well.







His CAF is the spitting image of Pat Barry.|||Babalu finally looks like Babalu. For awhile his model looked more like your average trucker than him.
These videos are great & go through everything I was still curious about.
Looks like the Fiejao tatoo is in the game.|||Is Rocky the Vale Tudo ref?

Rubber guard / Butterfly guard

Hello,
I would like to know if those two guard positions are available in EA MMA ? They seem pretty common nowdays but I can't find how to be use them in the demo. Maybe it's because the available characters does not have it... or worse they were not implemented in the game :S
Will those guard positions be in the complete game ?
Thanks in advance.|||Isn't anybody interested in those positions or is the question really that stupid ? :)|||im sure I read somewhere that rubber guard was in......|||There was a video somewhere where Melendez did the rubber guard. So at least that's in.|||I'd like for butterfly to be included. Its a little underused in mainstream mma, but its awesome for sweeps and setting up quick submissions. I suppose the only other thing to factor in here is the ability by the developers to make the butterfly guard have both its advantages and disadvantages. There is a higher chance of getting your guard passed when using an offensive guard position. Maybe they could make the deny window smaller for offensive sub attempts, but also reduce the deny window for guard passes?
It would be a neat inclusion|||Ok thank you for the answers :)
Jason Miller has butterfly guard in is repertoire for sure, so I guess it should be possible to do it in the demo with him, if it's in... maybe it will only be in the final game tho... I'd like an "official" answer about it :)|||


Ok thank you for the answers :)
Jason Miller has butterfly guard in is repertoire for sure, so I guess it should be possible to do it in the demo with him, if it's in... maybe it will only be in the final game tho... I'd like an "official" answer about it :)

Bump!|||Oh, so I'm not that alone ? :)|||I think they will be in. There is no major transition for guard or half-guard in the demo. It means there is room for the rubber, a major in guard; and for butterfly, a major in half-guard.
Additionally, the rubber guard bottom would need to be more dominant than half-guard top. That's because the minor from guard bottom is half-guard top. So, the major should lead to something more dominant, that would be the rubber. And the butterfly bottom would need to be better than the common guard bottom, because the minor from half-guard bottom is the common guard bottom.


I'd like for butterfly to be included. Its a little underused in mainstream mma, but its awesome for sweeps and setting up quick submissions. I suppose the only other thing to factor in here is the ability by the developers to make the butterfly guard have both its advantages and disadvantages. There is a higher chance of getting your guard passed when using an offensive guard position. Maybe they could make the deny window smaller for offensive sub attempts, but also reduce the deny window for guard passes?
It would be a neat inclusion

I like the suggestion.|||So, can we get some "official" words on this topic please ?|||Maybe they didn't give Mayhem the rubberguard in exchange for making his stats way overstated.|||


Maybe they didn't give Mayhem the rubberguard in exchange for making his stats way overstated.

this|||


So, can we get some "official" words on this topic please ?
Developers generally don't come on during the weekend.|||or in THQ's case, more than once every 6 or so weeks.|||


Developers generally don't come on during the weekend.

I figured this, but thanks. I was just bumping the topic and I hate just saying "bump".

Career Mode Title Shot

I really like the career mode but think I made the mistake of jumping straight to strike force after my lower title belt win. Fedor is killing me in the title fight. I will try for third rematch and see what happens.

The Official Petition for a Filter. MAKE YOUR VOICE HEARD !

If the there is enough demand for this surely they will add it
So..
Sign it if you wish there to be a filter.|||totally for a filter|||im in for a filter :)|||think it would be the easiest solution. Signed. Might play online again.|||


think it would be the easiest solution. Signed. Might play online again.

signed.
yea, i'm just playing fight cards for now.|||Filter please!|||wow this is like the 5th petition for this can we just get one stickied and used. also signed|||its hard enough to find a fight as it is on ranked.so why would i want a filter.i can beat everybody how it is so no change plz!!!!!!!!!|||Signed|||a filter is pointless, u will just fight the same 2 people who are online using TSC at that time over and over... and thats IF u happen to be searching the same weight class
i have no problem with a filter being added, but its not going to help in any way|||


a filter is pointless, u will just fight the same 2 people who are online using TSC at that time over and over... and thats IF u happen to be searching the same weight class
i have no problem with a filter being added, but its not going to help in any way

Agree %100 but give the TSC "elite" what they want to end the complaining. Will they come back complaining about getting matches? Sure. :)|||


think it would be the easiest solution. Signed. Might play online again.

No the easiest solution is to get rid of TSC since its the less desirable scheme and put everyone on the same playing field with CC. Then there will be no excuses.
I'm all for the filter tho. It wont hurt me any. Good luck finding fights tho. :)|||


its hard enough to find a fight as it is on ranked.so why would i want a filter.i can beat everybody how it is so no change plz!!!!!!!!!

If you are gonna hate or disagree there's no point posting on here. This is for people who want a filter.|||You got my vote ! Absolutley .|||Signed!

PLEASE PUT A place where i can shadow box "standup practice"

I want to practice my combos with the analog stick !!!!
Please Dont forget to put this in like the fight night round 4 guys did
|||Striking is with the analog stick, but it will also be made configurable to keep everyone happy so people who like buttons will be allowed to configure it as such.
Shadow boxing would be cool as a training or during the loading screen.|||


Striking is with the analog stick, but it will also be made configurable to keep everyone happy so people who like buttons will be allowed to configure it as such.
Shadow boxing would be cool as a training or during the loading screen.

loading screen shadow boxing would be unreal!!
id love if you could hear the crowd kind of muffeld as if you where i the locker room!
THAT WOULD GET ME SO PUMPED FOR A FIGHT!|||+1 on the Shadow Boxing loading screen.
The new Motocross game has a small trick course for their loading screen and Sean White's game had a generic half pipe for their loading screen. It's a brilliant idea.
It should also be a practice mode.|||


+1 on the Shadow Boxing loading screen.
The new Motocross game has a small trick course for their loading screen and Sean White's game had a generic half pipe for their loading screen. It's a brilliant idea.
It should also be a practice mode.

so does fifa...... so its clearly possible.
actually do it the same as FIFA where it starts of in the areana (in this case your gym) and then when its finished loading it changes around you into the statuim (in this case your locker room before the fight)|||???? but i want it long then a loading screen !!!!!
I mean it being on the loading screen would be cool ...
I want a place where I can practice some of my moves throwing kicks, punches
really understand what and when Im throwing..... I would really really
help with being able to throw better combos in a fight !!! I really want to have a place to spend
time throwing these moves for a long period of time ... Not just on a loading screen
Please put this on MMA
|||If they did it like in Fifa then you would have an infinite amount of time for it! When your done with it just press the start button :)|||




Shadow boxing would be cool as a training or during the loading screen.

loading screen shadow boxing would be unreal!!
id love if you could hear the crowd kind of muffeld as if you where i the locker room!
THAT WOULD GET ME SO PUMPED FOR A FIGHT!

Amazing idea!!! :) The loading screen before a fight would be a warmup session in the locker room. Ya know, like hitting the mits with your trainer.|||






Shadow boxing would be cool as a training or during the loading screen.

loading screen shadow boxing would be unreal!!
id love if you could hear the crowd kind of muffeld as if you where i the locker room!
THAT WOULD GET ME SO PUMPED FOR A FIGHT!

Amazing idea!!! :) The loading screen before a fight would be a warmup session in the locker room. Ya know, like hitting the mits with your trainer.
That would be beast! And then once the game was done loading you walked out to the ring.|||I hope they add shadow boxing to the list of training options !!!
The hitting the gloves thing is a dope idea and then press start and come out hardcore
Also training games that help in the game
Unlike FN4 just had a bunch of mini games for training
that did not help you learn the games|||Fifa and NBA LIve
has it...NBA live would be the better verison cuz you are in the gym practicing
where as for MMA you can be in your gym wrestling, hitting punching bag etc.....|||As long as they dont put in stupid mini-games like weightlifting like in FNR3. That was so borring.|||I Imagine it like this: You're in your locker room training a bit before the fight, and when it's done loading you can fight. But If you still want to practice a bit, It shouldn't bring you straight to the fight. It should be like FIFA, so when you're ready, (and it's done loading), you hit start. Therefore giving you unlimited practice time, and getting you pumped to fight.|||I like the idea of shadowboxing during loading scenes before a fight, im sure it would get you pumped up as hell

I want :(

I wanna be able to soccer kick a dude in the face several times!
I wanna be able to, from the mount or guard, stand up and stomp on a guys body and face!
I wanna from the sprawl position, deleiver knees into the head of some mofo!
I wanna pick some guy up and spike him onto his head!
I wanna be able to do a flying stomp onto a guys face!
I wanna be able to carry on pounding the guy breifly after the ref has said stop!
:)|||


I wanna be able to soccer kick a dude in the face several times!
I wanna be able to, from the mount or guard, stand up and stomp on a guys body and face!
I wanna from the sprawl position, deleiver knees into the head of some mofo!
I wanna pick some guy up and spike him onto his head!
I wanna be able to do a flying stomp onto a guys face!
I wanna be able to carry on pounding the guy breifly after the ref has said stop!
:)


SALUTE
[i]
|||Best post I've seen so far this year.
SOCCER KICKS, PLEASE!|||


I wanna be able to soccer kick a dude in the face several times!

I want to be able to kick up and throw you off balance, and to rotate in attempt to avoid those kicks. A soccer kick that misses rotates your body - you should be forced to reposition to throw that second kick. Landing the kick would not rotate your body. This would force you to aim, not just spam soccer kicks without care where they land.


I wanna be able to, from the mount or guard, stand up and stomp on a guys body and face!

I want to be able to stand up also, so fast that you cant do that. But if I prefer ground game, sure, be like shogun rua, stand up and go for the head stomps - but you better not miss too many times, you will get winded.


I wanna from the sprawl position, deleiver knees into the head of some mofo!

I want to be able to defend against those knees, and try to spin out to the side. If 4 point strikes are not allowed, I want to be able to put my hands down so that any knees you throw are a FOUL.


I wanna pick some guy up and spike him onto his head!

I want to be able to rotate by upper body/head in any position. If I see this coming, I want to be able to reposition myself a bit to make the hit lighter, or accidentally more damaging.


I wanna be able to do a flying stomp onto a guys face!

Again, I want to be able to kick up and throw you off balance, forcing you to rebalance yourself.


I wanna be able to carry on pounding the guy breifly after the ref has said stop!

If the ref trys to pull you off me and you dont stop, you should be disqualified. Sportsmanship should force you to stop when your supposed to, not the game. If you want to foul, you should be able to.|||


I wanna be able to soccer kick a dude in the face several times!
I wanna be able to, from the mount or guard, stand up and stomp on a guys body and face!
I wanna from the sprawl position, deleiver knees into the head of some mofo!
I wanna pick some guy up and spike him onto his head!
I wanna be able to do a flying stomp onto a guys face!
I wanna be able to carry on pounding the guy breifly after the ref has said stop!
:)

we all do buddy|||


I wanna be able to soccer kick a dude in the face several times!
I wanna be able to, from the mount or guard, stand up and stomp on a guys body and face!
I wanna from the sprawl position, deleiver knees into the head of some mofo!
I wanna pick some guy up and spike him onto his head!
I wanna be able to do a flying stomp onto a guys face!
I wanna be able to carry on pounding the guy breifly after the ref has said stop!
:)
I wanna be... FEDOR!!!!!|||and I wanna die|||


I wanna be able to soccer kick a dude in the face several times!
I wanna be able to, from the mount or guard, stand up and stomp on a guys body and face!
I wanna from the sprawl position, deleiver knees into the head of some mofo!
I wanna pick some guy up and spike him onto his head!
I wanna be able to do a flying stomp onto a guys face!
I wanna be able to carry on pounding the guy breifly after the ref has said stop!
:)

Give this man a trophy for this post is full of win.|||

I wanna be able to soccer kick a dude in the face several times!
I wanna be able to, from the mount or guard, stand up and stomp on a guys body and face!
I wanna from the sprawl position, deleiver knees into the head of some mofo!
I wanna pick some guy up and spike him onto his head!
I wanna be able to do a flying stomp onto a guys face!
I wanna be able to carry on pounding the guy breifly after the ref has said stop!


PREACH!!!!!!!!!!!!!!!!|||TS is a clever man|||haha, I really hope EA reads these threads and takes notes. Becuase, with or without stomps and soccer kicks, I will still buy the game, but with them included, it will truley be, abserluty god damn awesome :)|||




I wanna be able to soccer kick a dude in the face several times!

I want to be able to kick up and throw you off balance, and to rotate in attempt to avoid those kicks. A soccer kick that misses rotates your body - you should be forced to reposition to throw that second kick. Landing the kick would not rotate your body. This would force you to aim, not just spam soccer kicks without care where they land.


I wanna be able to, from the mount or guard, stand up and stomp on a guys body and face!

I want to be able to stand up also, so fast that you cant do that. But if I prefer ground game, sure, be like shogun rua, stand up and go for the head stomps - but you better not miss too many times, you will get winded.


I wanna from the sprawl position, deleiver knees into the head of some mofo!

I want to be able to defend against those knees, and try to spin out to the side. If 4 point strikes are not allowed, I want to be able to put my hands down so that any knees you throw are a FOUL.


I wanna pick some guy up and spike him onto his head!

I want to be able to rotate by upper body/head in any position. If I see this coming, I want to be able to reposition myself a bit to make the hit lighter, or accidentally more damaging.


I wanna be able to do a flying stomp onto a guys face!

Again, I want to be able to kick up and throw you off balance, forcing you to rebalance yourself.


I wanna be able to carry on pounding the guy breifly after the ref has said stop!

If the ref trys to pull you off me and you dont stop, you should be disqualified. Sportsmanship should force you to stop when your supposed to, not the game. If you want to foul, you should be able to.

So...much......negativity

Josh Barnett

Does anybody have any info if Josh Barnett,
and gono might be in the game?|||I am jus waiting for Barnett to b confirmed & whatnot. He hasn't even been rumored lol. I hope he's in the game, awesome HW.
As for Gono, there is a possibility he'll b in it, since he fights for WVR. But let's c.|||Lmao, Barnett is a joke and EA shouldn't touch that dude with a pole.
If he is in the game and your fighter has to fight him during career mode will the fights constantly be canceled in the U.S due to pre fight drug testing and if you ever fight him in Japan will his health meter be at 200% instead of 100%?
Guys that so blatantly break the rules shouldn't be associated with this game. Hell if he were a sprinter or a boxer his career would be over. The MMA community really doesn't take roid abuse all that seriously.|||Josh Barnett sign with Dream,debut likely for March 22
http://www.mmaweekly.com/absolutenm/templates/dailynews.asp?articleid=10870&zoneid=2
This is an awesome news!Please EA you know what to do!!!!
|||


Lmao, Barnett is a joke and EA shouldn't touch that dude with a pole.
If he is in the game and your fighter has to fight him during career mode will the fights constantly be canceled in the U.S due to pre fight drug testing and if you ever fight him in Japan will his health meter be at 200% instead of 100%?
Guys that so blatantly break the rules shouldn't be associated with this game. Hell if he were a sprinter or a boxer his career would be over. The MMA community really doesn't take roid abuse all that seriously.

I can see why you dislike him, but hes still one of top HWs in the world. EA MMA is just a videogame they should feature as many highly ranked fighters as possible. At the end of the day hes still a beast & Im sure many people would love to play as him.|||If they indeed use DREAM13 to confirm fighters then it could become quite a large list. The roster is getting more stacked with rumored fighters every day.
|||


If they indeed use DREAM13 to confirm fighters then it could become quite a large list. The roster is getting more stacked with rumored fighters every day.


If EA MMA does indeed use DREAM 13 to confirm fighters, oohh baby, I'd b so amp'd!!!
If Ninja Rua decides to participate in this event, I really hope EA could manage to get him into the game. It'd b an awesome addition, & considering he's Shogun's brother, a lot of people will take notice.
I think EA will also use DREAM 13 to officially announce Joachim Hansen since he has expressed his involvement in the game. They may also use it to confirm Tim Sylvia, considering he even participates in this event.
KJ Noons is a StrikeForce fighter who will fight at DREAM 13, so maybe he'll get announced as well.
Last but not least, HOPEFULLY, they announce "The Baby Faced Assasin." Lol. But Barnett has no opponent as of now, so let's c how that goes.
PS, You can't forget MinowaMan Lol. FTW!!!
|||




If they indeed use DREAM13 to confirm fighters then it could become quite a large list. The roster is getting more stacked with rumored fighters every day.


If EA MMA does indeed use DREAM 13 to confirm fighters, oohh baby, I'd b so amp'd!!!
If Ninja Rua decides to participate in this event, I really hope EA could manage to get him into the game. It'd b an awesome addition, & considering he's Shogun's brother, a lot of people will take notice.
I think EA will also use DREAM 13 to officially announce Joachim Hansen since he has expressed his involvement in the game. They may also use it to confirm Tim Sylvia, considering he even participates in this event.
KJ Noons is a StrikeForce fighter who will fight at DREAM 13, so maybe he'll get announced as well.
Last but not least, HOPEFULLY, they announce "The Baby Faced Assasin." Lol. But Barnett has no opponent as of now, so let's c how that goes.
PS, You can't forget MinowaMan Lol. FTW!!!


I totally agree! would love to the ninja in here, as well as takanori gori, sakuraba, randleman, and since this jerk
is the strikeforce hw champion, and has not defended his title once when he won it two years ago alistair overeem..
I think he's scared of fedor lol...

Diaz MJ minigame??

personally if that's not included i want a ten bag in my case of the game because this is a simulation after all and i also cannot wait to have him and miller fight on the game cos im pretty sure hell be able to move up|||If pictures are anything to go by he will defo be able to fight at middleweight or at least against middleweights.
Got a long wait though. Mayhem and Diaz will probably have actually fought for real in Strikeforce before this game hits the shelves. I know Diaz wants it so probably Sept/Oct that fight will happen.|||yep im guessing that you are also going on the footage of cung and diaz?|||


personally if that's not included i want a ten bag in my case of the game because this is a simulation after all and i also cannot wait to have him and miller fight on the game cos im pretty sure hell be able to move up

wat|||wich part confuses you i will try and make it more clear :)|||Need to have a Barnett shooting up minigame as well. And yes I was going off the Cung Le - Nick Diaz pictures.

UFC Undisputed 2010 vs. EA MMA Video Comparison Thread [Strike Combinations]

compare and contrast! lets go!
i made a vid proving to you that you can throw more than 2 hit combos in UFC Undisputed 2010.
you can also see the impact of the strikes especially when you KO someone..





VS.
the latest ea mma gameplay vid.. i like the knees on the ground.. good but i find it really slow..





both videos are great.. but ill give it a 10-9 in favor of ufc undisputed 2010.. why? make a guess.. thats right! because of the damn low kicks! ea please change it!
discuss.

|||3th time you make this topic, or 4th?|||3rd about striking.. but now this is about combinations..|||I'm pretty sure everyone already knows what the UFC 2010 striking looks like. Also There is newer EA MMA footage thats been improved since the keys in the cage footage.|||Look real close at the UFC combinations. Between each strike there's a slight hitch because the fighter returns to his base standing animation before throwing another strike. That makes the combos look stilted. EA hasn't had that problem, the strikes look a lot more seamless when thrown in combinations. UFC09 didn't have that issue, but Yuke's decided to mess with combo animations and now they look fast but jerky.
Impact looked better in UFC, but I suggest you take a look at the Bas interview video at the top of the forum. You might be surprised how much more impactful the strikes look now. Before MMA's strikes looked smooth but weak. NOW? They still look smooth, but they look a helluva lot stronger.
|||hmm but with leg kicks added i would certainly give the edge to EA MMA! UFC Undisputed 2010.... just too much standing and banging... no attempts to clinch up or anything to stop the war going on on your feet...|||We've already been through this... UFC 2009 had 2-5 strike combos, while UFC 2010 has NO combo's what so ever.
EA's MMA is still a work in progress, and the improvements they've been making have been great. Still excited to see some 100% new footage that is actually showcased the right way instead of little clips that aren't even in HD!|||Control scheme + engine of EA MMA means that striking combinations look fluid and perfect. Undisputed on the other hand, lets just leave it at this:
|||Whichever game does not allow Elbow spam of death instantly wins in my books, as far as combinations go.|||


Whichever game does not allow Elbow spam of death instantly wins in my books, as far as combinations go.

lol that would be EA MMA... fight with Japanese rule set and no elbows period :) i don't think they allow that elbow spamming even in SF or Vale Tudo.... it's just a glitch in Undisputed 2010 that everyone takes advantage of because honestly... who wouldn't online when your opponent is beating the hell out of you with the same move?

Eric|||really this is an unfair comparison seeing as the UFC 2010 game is finished and on selves *well they think its finished but needs alot of work done* and EA MMA is still improving so this thread is kind of irrelevant, and the new footage that we seen on Bas Rutten's interview was alot more fluid that UFC's :)|||The striking engine for this is very similar to the FNR4 engine correct?
I can throw 5 punch combos in that and in the FNR3 engine I could throw 4 punch combos. And they didn't look stupid they flowed well. UFC does not flow.|||I give Undisputed the edge for right now. The fluid punching combos are the only thing EA MMA has over Undisputed. Besides that, everythng else needs tweaking. The strikes still look like they touch and no impact. Its as if they stop as soon as they hit the target. There needs to be a tad bit of a follow thru. They both have ugly looking footwork but in EA MMA they move around waaay too fast. It looks like they're taking a bunch of fast baby steps and doesnt look realistic. I sure hope they adjust that. Not just the speed but the animations too. The steps need to be a little bigger.|||


I give Undisputed the edge for right now. The fluid punching combos are the only thing EA MMA has over Undisputed. Besides that, everythng else needs tweaking. The strikes still look like they touch and no impact. Its as if they stop as soon as they hit the target. There needs to be a tad bit of a follow thru. They both have ugly looking footwork but in EA MMA they move around waaay too fast. It looks like they're taking a bunch of fast baby steps and doesnt look realistic. I sure hope they adjust that. Not just the speed but the animations too. The steps need to be a little bigger.

:) killa you really didn't see the impact thrown by those punches?? watch nick diaz as he lands a left hook and a right right after and you will see the head pop back just like he got socced a good one in the noggin.

Eric|||


I give Undisputed the edge for right now. The fluid punching combos are the only thing EA MMA has over Undisputed. Besides that, everythng else needs tweaking. The strikes still look like they touch and no impact. Its as if they stop as soon as they hit the target. There needs to be a tad bit of a follow thru. They both have ugly looking footwork but in EA MMA they move around waaay too fast. It looks like they're taking a bunch of fast baby steps and doesnt look realistic. I sure hope they adjust that. Not just the speed but the animations too. The steps need to be a little bigger.

I have to agree with a killa_bee in that department. UFC striking game is simple and straigtforward. Sometimes you throw an elbow instead of a punch or a punch instead of an elbow. But it has the impact and it feels like your hitting hard like with a brick. And Ko's also feel quite realistic, although the animations are always the same;/ But still at the moment it looks way better than EA MMA's striking game. I would give Ufc 9 and EA 5 in that department

commentary for a league

hey this may be a stupid idea but imma throw it out there... anys ways.. i was wounderin if one had a league that was lookin for play by play or color commentary .. ive think its a pretty sick consept... an would add to a league.. im looking to do somthing like that...ive been doin commentary on other sports an *... nothing major.. its just somthing i like to have fun with... any ways let me kno..|||


hey this may be a stupid idea but imma throw it out there... anys ways.. i was wounderin if one had a league that was lookin for play by play or color commentary .. ive think its a pretty sick consept... an would add to a league.. im looking to do somthing like that...ive been doin commentary on other sports an *... nothing major.. its just somthing i like to have fun with... any ways let me kno..

Post some samples.|||Judging by the way you write, I don't think speaking is going to be one of your strengths..|||


hey this may be a stupid idea but imma throw it out there... anys ways.. i was wounderin if one had a league that was lookin for play by play or color commentary .. ive think its a pretty sick consept... an would add to a league.. im looking to do somthing like that...ive been doin commentary on other sports an *... nothing major.. its just somthing i like to have fun with... any ways let me kno..

how old are you?|||you should do the commentary for the actual game cuzz i think its a bit over the top...........|||


Judging by the way you write, I don't think speaking is going to be one of your strengths..
|||


Judging by the way you write, I don't think speaking is going to be one of your strengths..

He's here all week!
Try the fish!|||


hey this may be a stupid idea but imma throw it out there... anys ways.. i was wounderin if one had a league that was lookin for play by play or color commentary .. ive think its a pretty sick consept... an would add to a league.. im looking to do somthing like that...ive been doin commentary on other sports an *... nothing major.. its just somthing i like to have fun with... any ways let me kno..

|||I'm probbably a better comentator than him. I play a bad guy most of the time.|||


Judging by the way you write, I don't think speaking is going to be one of your strengths..

listen to this *****
he's a certified grammer teacher|||


I'm probbably a better comentator than him. I play a bad guy most of the time.

i wish mayweather would fight pacquiao
talking all this blood test BS|||




Judging by the way you write, I don't think speaking is going to be one of your strengths..

listen to this *****
he's a certified grammer teacher

lmao :)
You sir, are gonna have a lot of match requests from angry strangers when MMA comes out!|||and all there going to do is wrestle
i doubt after i land a combo they'll wanna stand up again
other than that
PSN: CutthoatCommitee
go ahead Reks tell me its spelled wrong so i can correct you Mrs.ChokesOn****|||How come I can't say J.A.P. without getting censored but you........
Well...
I'll figure it out.....|||i dont know thats kinda funny
* *

i think people are over doing it with submissions

i know everyone is new to the game and learning and subs are probably the quickest easiest way to get a win but its tough to learn when all they do is spam. its hard to play player matches as they are now fight cards, and dont want to learn in a ranked match. all of my fights ended up so far in winning or losing by subs. id like to actaully stand up and bang and get used to playing a human opponent but seems like everyone wants to spam the sub. if u take them down bam they toss up an arm bar haha. although ive been able to deny a few of there attempts and make my way to better positions leaving them no stamina. i do think after people learn the game subs will slow down as people will start denying them way more.|||


i know everyone is new to the game and learning and subs are probably the quickest easiest way to get a win but its tough to learn when all they do is spam. its hard to play player matches as they are now fight cards, and dont want to learn in a ranked match. all of my fights ended up so far in winning or losing by subs. id like to actaully stand up and bang and get used to playing a human opponent but seems like everyone wants to spam the sub. if u take them down bam they toss up an arm bar haha. although ive been able to deny a few of there attempts and make my way to better positions leaving them no stamina. i do think after people learn the game subs will slow down as people will start denying them way more.

Set up a tournament for stand up only, no submissions. If you're on 360 you can add me, gamertag is lord lionheart.|||whoa u can put stand up only? thats sick. i dont mind going to the ground but i just dont want people spamming the * out of tranistions and subs right now seeing how its the learning stage.
ill be on about 4pm new york time. GT - wolfbiker585
on a side not i noticed when ur on the ground if u stay calm and dont spam while they spam there stamina goes to zero and yours doesnt. most people i have fought havent figured that out yet|||



Set up a tournament for stand up only, no submissions. If you're on 360 you can add me, gamertag is lord lionheart.

Can you clarify what you mean here? Is there actually an option to have stand up only fights or are you talking about getting your buddies to agree to explicitly fighting on their feet?
I haven't looked myself, but my guess is there isn't a stand up only mode, because that would have been huge news by now for all the K-1 Fans out there, myself included.|||





Set up a tournament for stand up only, no submissions. If you're on 360 you can add me, gamertag is lord lionheart.

Can you clarify what you mean here? Is there actually an option to have stand up only fights or are you talking about getting your buddies to agree to explicitly fighting on their feet?
I haven't looked myself, but my guess is there isn't a stand up only mode, because that would have been huge news by now for all the K-1 Fans out there, myself included.

I think what is meant is a 'gentleman's agreement' to no submissions..|||



I think what is meant is a 'gentleman's agreement' to no submissions..

Yeah, thats the impression I got, as well.|||







Set up a tournament for stand up only, no submissions. If you're on 360 you can add me, gamertag is lord lionheart.

Can you clarify what you mean here? Is there actually an option to have stand up only fights or are you talking about getting your buddies to agree to explicitly fighting on their feet?
I haven't looked myself, but my guess is there isn't a stand up only mode, because that would have been huge news by now for all the K-1 Fans out there, myself included.

I think what is meant is a 'gentleman's agreement' to no submissions..

That is correct, I meant a gentleman's agreement for no submissions. It would be a cool option to specify specific fight rules for tournaments though.
Just to reiterate, that option does not exist, beyond the rounds and ring types

The more i play this the more i like it

Other then chokes on legend and the AI not being able to survive gnp this game is sick.I wonder if they will patch this and any other AI exploits etc.|||Not good enough to play on legend, but this game is addictive. Can't wait to see what DLC fighters they will have available in the future.

Guaranteed KOs

Parry a leg kick and head kick twice. With max or near max power it is always a KO if you get rocked with the first kick. It's ridiculous. Maybe it would be fair if i had a chance to defend the second kick but since you lose control for almost 3 seconds you might as well just drop your controller.
What are your thoughts?|||I get rocked, I spam A haha. Dive for a takedown ASAP. :)|||


I get rocked, I spam A haha. Dive for a takedown ASAP. :)
Yeah, and sometimes this works but like I said with someone who knows what they're doing they will flash KO you while you can't do anything.

help me!

everytime im in top mount position, no matter hows the oppenent stamina, everytime oppenent trys to get me down its succes, even white belts, i can deny it easily in the other weights but not HW, is there new controls or something i hate this thing pls help|||


everytime im in top mount position, no matter hows the oppenent stamina, everytime oppenent trys to get me down its succes, even white belts, i can deny it easily in the other weights but not HW, is there new controls or something i hate this thing pls help

There was a patch that applies to HW now that makes it so if you are
on them in full mount, then they can grab you over the belly and wrap
up pretty fast.|||




everytime im in top mount position, no matter hows the oppenent stamina, everytime oppenent trys to get me down its succes, even white belts, i can deny it easily in the other weights but not HW, is there new controls or something i hate this thing pls help

There was a patch that applies to HW now that makes it so if you are
on them in full mount, then they can grab you over the belly and wrap
up pretty fast.

i mean the place where in full control where u sit in opponent belly and your head is not by thier hand, sorry bout the bad explaining|||






everytime im in top mount position, no matter hows the oppenent stamina, everytime oppenent trys to get me down its succes, even white belts, i can deny it easily in the other weights but not HW, is there new controls or something i hate this thing pls help

There was a patch that applies to HW now that makes it so if you are
on them in full mount, then they can grab you over the belly and wrap
up pretty fast.

i mean the place where in full control where u sit in opponent belly and your head is not by thier hand, sorry bout the bad explaining

I know that is what I am talking about. postured up full mount. The postured up guard
is where they have their legs around you... MOUNT is where you are sitting on their belly|||yeah I've noticed that once I get mount its easier for them to pullme down. The controller now has a very short rumble instead of the long one. I like that. you have to be really quick now. It doesnt seem to be this way in all the fights I've had tho. It may have something to do with stats.

Quick question about sways?

Just wondering if sway is only for draining your opponents stam. Cause every time i try to counter when a guy is swinging i get hit even if their stam is low. I though sway counters would work a little like the fight night games. Or am i just fight button smasher and its harder to counter them?

Who else besides me is curious about how CAF Mode Will be?

from most the articles ive read about news of EA MMA said they are focusing on making the fighters have indiviuality well what im curious about is....
how will they make our created fighters have indivuality?
because on undisputed no created fighter really had too much indiduality the only diffrence btwn style on there was things that can be done in the clinch
or a special punch or kick or certain slams or transitions that can be attained or a submission.
other then that every fighter was the same if i ran into another kickboxing judo fighter there was no diffrence btwn us besides our stats.
so what im trying to get at is how will our CAF's differ from other peoples fighters with the same style? will we be able to customize what kinds of moves our fighter can have?
such as punches & kicks
or slams or submisions or clicnh work, takedowns, transitions, fighting stance, fighter personality, fighter reactions to wins or losses etc etc?
anyone have any opinions to add to my question or even questions of their own???|||im thinking there will be layers and layers of styles ect. that will change how he moves/acts/throws punchs/ect. and then custimizable movesets|||


im thinking there will be layers and layers of styles ect. that will change how he moves/acts/throws punchs/ect. and then custimizable movesets

i sure hope so that it is that way becasue if its not like that then it would be no diffrent then ufc undisputed. because CAF mode is going to be one of the most key features of this game you know so we would think they would make sure things are set for us to have character individuality

What type of control scheme are you hoping for?

(Xbox 360, right handed fighter)
L stick = player movement (tap to quick step, double tap and hold to run)
R stick = up to block head
down to block the body and legs (CPU will auto check kicks if its a leg kick)
forward to body clinch
away to block body clinch/takedowns
L bumper = advanced grappling modifier (+ R stick forward = takedown)
L trigger = movement modifier (upperbody movement like FN)/strike modifier (punch/kick)
R bumper = advanced strike modifier (signatures and other advanced strikes)
R trigger = clinch modifier (+ R stick forward to Muay thai clinch (must hold R trigger to maintain clinch)
d pad up = taunt 1
d pad down = switch stance
d pad right = touch gloves
d pad left = illegal blows (i dont like them but they're in FN so I'm assuming they'll put them in this too)
Standup:
Punches:
X = L jab, + L stick forward = L hook hook
Y= R straight, + L stick forward = overhand R
A = L jab to the body, + L stick forward = L hook to the body
B = R straight to the body, + L stick forward = R hook to the body
X + A = L uppercut
Y + B = R uppercut
Kicks:
L trigger + X = L headkick
+ Y = R headkick
+ A = L inside legkick
+ B = R legkick
+ X + A = L bodykick
+ Y + B = R bodykick
Special strikes:
Punches:
R bumper + X = L elbow
+ Y = R elbow
+ A = lunging L hook
+ B = spinning backfist
+ X + A = L superman punch
+ Y + B = R superman punch
Kicks:
L trigger + R bumper + X = knee stomp (see A. Silva vs T. Leites)
+ Y = push kick
+ A = jumping headkick
+ B = lunging knee
+ X + A = spinning back kick
+ Y + B = flying knee
On the ground
B = bottom
T = top
L stick = player movement (B - up to lean forward/T - up to posture up, B - down to lean back/T - down stack, B - tap left to move hips to the left, B - tap right to move hips to the right)
R stick = up to block head
down to block the body
B - 9' to 12' to wrap your opponents R arm up/T - 9' to 12' to free R arm up
B - 3' to 12' to wrap your opponents L arm up/T - 3' to 12' to free L arm up
L bumper = advanced grappling modifier (+ R stick in qrt circles = transitions/sweeps)
L trigger = locks the guard
R bumper = advanced strike modifier (signatures and other advanced strikes)
R trigger = clinch/submission modifier (B - grabs opponents arms, + R stick up grabs opponents head (must hold R trigger to maintain grip, if opponent postures up then R stick up will grab opponents wrists)
Punches:
X = L jab, + L stick forward = L hook hook
Y= R straight, + L stick forward = overhand R
A = L jab to the body, + L stick forward = L hook to the body
B = R straight to the body, + L stick forward = R hook to the body
X + A = L elbow, + L stick forward = L hammerfist
Y + B = R elbow, + L stick forward = R hammerfist
Kicks:
L trigger + X = L upkick
+ Y = R upkick
+ A = L inside legkick
+ B = R legkick
Submissions:
Basically you'll have to use the sticks to position yourself and the triggers to lock in the subs.
ex. Armbar - Your opponent is in your guard and his arms are on your chest. To trap one you need to push the R stick to the left for your left arm or right for your right arm. Then hold R trigger to grab with that arm. Lets say you pushed the R stick to the right and then held the R trigger. This means your right arm is now trapping his left. Holding drains alot of stamina so you cant hold on for long so your next move needs to be almost immediate. You then would push the L stick (lower body movement) to the right to move his hips to the right. Then qrt circle to the right and up (3' to 12') to swing the leg around the head. Once the leg gets over the head you then have to hold the L trigger (while still holding the R trigger) to make your legs and arms squeeze and extend for the armbar.|||I would have to use the control scheme in game to get a feel for it. Still a great idea and well thought out.
Honestly, i would hate to be the control scheme guy for this game.|||I thiink thats a pretty good layout you got there for the controls,
I'd be happy with that..
I'm with dirrty, I'd hate to be in charge of the controller config |||i think its definatly a good layout, i will pt out 1 thing though... u have the left trigger used for upperbody movement and a kick modifier, how would that work??? maybe hold the left trigger and use the left analog stick for body movement?? even with that it would be weird imo, jus cuz if u wanted to lunge in to do a leg kick your body would lean forward, am i right or confused lol???|||


i think its definatly a good layout, i will pt out 1 thing though... u have the left trigger used for upperbody movement and a kick modifier, how would that work??? maybe hold the left trigger and use the left analog stick for body movement?? even with that it would be weird imo, jus cuz if u wanted to lunge in to do a leg kick your body would lean forward, am i right or confused lol???

Yes when you hold the L trigger the L stick becomes upperbody movement. As far as a lunging leg kick, couldnt that just be one of the special strikes? I see what you're saying tho. I changed it up. Does it seem better now? I also switched the bumpers bcuz I felt it was uncomfortable to use the R trigger and R bumper at the same time to pull off a special strike.|||In terms of the kicks, I'd swap head kicks to X+A and Y+B. Those are the big power shots, so you probably shouldn't be able to keep tapping X or Y to spam them. Other than that, not bad.|||


In terms of the kicks, I'd swap head kicks to X+A and Y+B. Those are the big power shots, so you probably shouldn't be able to keep tapping X or Y to spam them. Other than that, not bad.

That could work too but I dont see how that would be any different. X + A can be spammed in the same manner. I basically set it up as high/low attacks instead of weak/strong. I think power shots should be determined by the fighters stats anyway. As far as spamming, I'm not worried about it unless they make it like the uppercut or MT elbow in Undisputed.|||i was hopin they would make the power shots more difficult, like maybe incorporating tpc jus for the power shots, like high kicks and power punches, and leave the buttons for weaker jabs and kicks... like start a combo with the buttons, and finish your combo off with a power shot using tpc... i think that would be more realistic, jus cuz it shouldnt be so easy to throw some of the more difficult strikes in the game, like high kicks, spinning back fist/superman punches|||


i was hopin they would make the power shots more difficult, like maybe incorporating tpc jus for the power shots, like high kicks and power punches, and leave the buttons for weaker jabs and kicks... like start a combo with the buttons, and finish your combo off with a power shot using tpc... i think that would be more realistic, jus cuz it shouldnt be so easy to throw some of the more difficult strikes in the game, like high kicks, spinning back fist/superman punches

i like that idea, i hated in the UFC game ppl would do nothing but high kicks and superman punches.|||


i was hopin they would make the power shots more difficult, like maybe incorporating tpc jus for the power shots, like high kicks and power punches, and leave the buttons for weaker jabs and kicks... like start a combo with the buttons, and finish your combo off with a power shot using tpc... i think that would be more realistic, jus cuz it shouldnt be so easy to throw some of the more difficult strikes in the game, like high kicks, spinning back fist/superman punches

Yeh definatley agree with you on that Ryan....It should be more difficult to pull off power moves such as kick kicks, so that when they land they do a alot of damage.
Because in a real life MMA fight just "1" solid head kick is enough to rock anyfighter for a short period of time, and have an overall effect on the fight, you shouldn't just be able to throw head kicks for fun and eat 10 in a row before they hurt bad like in the "other" MMA game out ATM.|||I agree. I hope TPC is incorporated to some extent for the complex kicks and punches. It would feel rewarding when you make that hit. That was the biggest thing I loved about Skate. I did a complex trick and it felt rewarding because I did the trick.|||TPC no doubt, alot more fun chaining combos together that way compared to pressing buttons.
Doubt it will happen though, people find it too difficult for some reason.
But on the other hand, playing Street Fighter 4 that makes you memorize the sickest moves is no problem at all :)
But yes I like the thoughts of the "harder to execute" stronger moves aswell, ingame there is a counter to the kick. But I think its even more fun if you need to have some momentum to perform it on the controller.|||I liked TPC in FNR4, but I'm not sure if it would apply as well here, because of the grappling requirements. That said, you could have a system whereby you start of with left analogue (L) as movement, right analogue (R) for your TPC. Then...
STANDING
L1: Head movement modifier for L
R1: Block modifier for R
L2: Takedown modifier for L / Clinch Grappling for R
R2: Kick modifier for R
Click L: Change stance
Click R: ??
GROUND
L: Transitioning (makes sense, as it is your movement on the ground)
R: TPC
R1: Block Modifier
L1: Body movement modifier (what L does in UFC 2009) for feinting transitions, changing position etc.
R2: Slams modifier :) (for special occassions)
L2: Submissions Modifier
Transitions in general should require more work to see through AND defend.
Transitioning should require either 180 or 360 turns on L (depending on whether you want a minor/major transition, and in the overall direction of movement)
Transition blocking and countering should only be possible in that second after the opponent attempts their action. Blocking requires you to hold away on L, and to counter a transition, you have to turn a 180 degree or 360 degree on L (again, all in that split second gap)
180 counter gives a more beneficial position, while 360 counter could give you a full sweep.
This system could also allow you to strike mid-transition, as clumsy as it might be, and if they could combine struggling for a transition while still throwing hits, and vice versa, that would be awesome.
SUBMISSIONS
Submissions are no doubt the trickiest part of the control system to figure out. But here's a shot at an Americana:
In Mount Down Offense:
L2 + 360 on L (towards the side on which the arm you want to isolate is)
L2 + 180 on L (opposite direction, to lock it in)
L2 + rotate R continuously to apply pressure
During any of these stages, the opponent can attempt to counter or escape, their success depending on their stats, stamina, counter/blocking timing, and even striking.
In order to make the game in any way accessible though, the submission controls to submit it need to be pretty consistent, but I like L360 one way> L180 the other way > R applies pressure. The move that's done depends on position, as well as fighting style/techniques learned. Changing up the directions could potentially mean each fighter/CAFs could have two subs from each position...
Anyway, I've kind of elaborated more than I intended to, but God bless those EA boys! They've got a hell of a job on their hands.
|||Actually, thinking about it, it might allow more options this way...
STANDING
L1: Defense Modifier (Head movement modifier for L, Block for R)
R1: Special Striking (for your Superman punches, etc)
L2: Takedown modifier for L / Clinch Grappling for R
R2: Kick modifier for R|||



Because in a real life MMA fight just "1" solid head kick is enough to rock anyfighter for a short period of time, and have an overall effect on the fight, you shouldn't just be able to throw head kicks for fun and eat 10 in a row before they hurt bad like in the "other" MMA game out ATM.

Ugh, I miss the flash knockouts in UFC. It actually seemed dependent upon counter attacking and whether or not your opponent was circling into your strong side. I rarely got flash KOed but too many button mashers did so they changed it.

What do you want to see in the video tomorrow?

Without going into too much detail.
I want to see
- Atleast one fighter entrance
- Fighter introductions
- Cage work
- Stand up game
- Clinch game
- Takedowns and takedown defense
- Ground game
- Damage to the face
- Blood (I want to see how realistic it looks, and if it stays on the mat or disappears like in Undisputed.)
- A submission or a knockout
- Post fight announcement

|||ground from fn4 i have a feeling stand up will be great so if ground is realistic then this looks to be one great game|||A match between 2 fighters.|||I want to see
-Ground game (submissions)
-Different kinds of strikes (head & body Punches/Kicks, leg kicks)
-Damage
-A few different fighters instead of just 2.
-Fighter entrances/introductions
-Take downs and take down defense|||I wanna see
-at least one fighter entrance
-some damage to the fighters
-one post fight presentation
-def. some standup and ground work
just any gameplay right about now would really give me some help!!!|||Ground game
Clinch Game
Cage mechanics (clinches on the cage, ground positions on the cage, etc.)
KOs for sure.
Damage
SOCCER KICKS AND STOMPS
|||everything yall said :)|||Anything goes. I just hope they dont cut so much this time. In the november trailer everytime a punch was about to make impact, they made the trailer skip. It was lame.
Personally I think it would be awesome to confirm a new fighter through a trailer, that would be cool.|||Uhh you bunch of pedofiles. You wanna see some guys sweating, rolling around. I personally want to see Gina Carano getting naked.|||


Uhh you bunch of pedofiles. You wanna see some guys sweating, rolling around. I personally want to see Gina Carano getting naked.

ROFL do you what a pedo.phile (Spaced on purpose to avoid censor) is?|||BLLLLLLLLLLLLLLLLLLLLLLLLLLLLOOOOOOOOOOOOOOOOOOOOOOODDDDDDDDDDDDdd|||- GROUND GAME (submissions/transitions)
- Ronaldo Jacare, Andre Galvao & Shinya Aoki
- gameplay mechanics in the RING.
not trying to get my hopes too high though, i was stoked for the premiere of the UFC trailer on IGN and it turned out to be garbage w/ extremely fast flashes of the gameplay haha.
|||I want EA to prove to me that the Showtime video with Fedor and Rogers wasn't representative of the stand-up game because it wasn't what I was expecting at all. I know so little about this game, I have no idea WHAT to expect. But I am dying to find out.|||


Uhh you bunch of pedofiles. You wanna see some guys sweating, rolling around. I personally want to see Gina Carano getting naked.

Since when were children allowed to fight in MMA?|||




Uhh you bunch of pedofiles. You wanna see some guys sweating, rolling around. I personally want to see Gina Carano getting naked.

Since when were children allowed to fight in MMA?

hahaha, i didn't get that either.

when mma come out ?

thanks|||

At the E3 games convention, EA Sports MMA announced that the game would be released on October 19, 2010 in North America and October 22, 2010 everywhere else.

http://en.wikipedia.org/wiki/EA_Sports_MMA|||THANKS BROTHER|||I recommend heading over to the MMA forums:
http://forum.ea.com/eaforum/forums/show/3671.page
Lots more info there, as well as discussions about mechanics, presentation and the various leagues.|||I am actually going to get MMA and then do a comparison. What FNC could take from there and leave out.

ZAVVI.COM HAVE THE GAME ?

http://www.zavvi.com/home.dept

Randy and Rocky on Beatdown after the Bell

Sounds kinda like they were on the defensive about the game. They said that they can still make changes even in this late stage of the game. Also it sounds like they are taking alot of the forum criticisms into consideration.
If you didn't catch it, the full Beatdown after the Bell should be available tomorrow.|||I caught the tail end of it.
I'll have to listen to what I missed tomorrow morning.|||Make sure to post the link when it's up please. :)|||You can always tweak the game ... patches are great as well as online tuners|||Yeah, the NHL series is tuned online all the time for example.|||what is beatdown after the bell... :)|||


what is beatdown after the bell... :)

linkidy doo da
http://www.sherdog.com/radio/Sherdog-MMA-Fighter-Exchange-Presents-Beatdown-After-The-Bell-Strikeforce-Diaz-Vs-Noons-2-1668|||man i love how they actually seem to care what we think. for that alone i would buy this game because if this one didnt have what we all asked for the next one will i love these devs.|||Edit: nevermind, it was at the 59 minutes mark. Thanks to stolm I didn't had to tap me all that :\.|||


You can always tweak the game ... patches are great as well as online tuners


exactly. get this game out and then lets see what needs to be changed from the final product. make the changes in the form of legit patches and make sure we don't have these problems with the sequel. I don't think the demo was that bad, and I'm literally counting down the days til this game releases.|||One should not release an unfinished product simply becouse "you can always patch and tune it online". People have an easy time taking for granted that everyone has access to high speed broadband, or use their PS3 online to begin with.
I personally have 100mbit broadband so im not worried, but i am not "everybody", so i think a game should be as complete and finished as possible when released. Push back the release-date if needed, dont release it prematurely or waiting to adress suggested changes to after the release. That is just disrespectful to the buyer, who in this world is the one paying the developers salory. Show some respect and finish up the game instead of throwing in patches to fix known issues or changes after release.|||Damn, i tought you guys ment that Bully Beatdown is in the game :)

Major glitch, developers anywhere?

Go to my thread in the online discussion section and read it. Its so stupid and people using it are bragging about their wins lol|||


Go to my thread in the online discussion section and read it. Its so stupid and people using it are bragging about their wins lol



P.S. anyone who is bored go to my recent fights and watch me leg kick ko tha premiere, it was sexy :) im 20 something on the leaderboard n my GT is DatDudeFrau

Mr. Pot meet Mr. Kettle. :)|||I wanted to see it for myself so sent a message to the op. We setup a fight card and indeed it's true. He had a lightweight Judo caf with 88 standup.
The good news is he did not tell me how. (I was not going to ask either) Hopefully the devs patch this ASAP.|||


I wanted to see it for myself so sent a message to the op. We setup a fight card and indeed it's true. He had a lightweight Judo caf with 88 standup.
The good news is he did not tell me how. (I was not going to ask either) Hopefully the devs patch this ASAP.

The rumor of this glitch/hack has been going around for a few weeks now. There are a few players that are suspect to using this, but there has been no prove of this actually be a truth. 88 stand up without seeing the stand up categorys doesn't tell us that their hand power is maxed at HW instead of LW.|||AFAIK its a glitch- it happened to me once yesterday and once when the game came out, both times I chose King Mo for a LHW fight and somehow ended up defending my LW/WW belt with him.|||caf glitch and normal fighter glitch seperate n different, dont know how to do with in game fighters|||I wondered how long it would take for a game breaking glitch to happen. Took longer than I thought.|||


I wondered how long it would take for a game breaking glitch to happen. Took longer than I thought.

Again while there are suspicions on this we still have no proof what so ever.

how do u headstomp

I just bought the game and im really lovin it but i dont know how to kick someone on the ground|||Hold the Kick modifer button (L2). The rules have to allow it. (Japanese and Vale Tudo)
I think the guy might have to fall the right way or else it will knee him.|||I love the Japanese and Vale Tudo rules just because you can soccer kick to the head. Its truly smashing to get these in. :)

EA Sports Game Changers Presents: EA Sports K-1 Tournament


K-1 Rules Kickboxing Tournament


Hey everyone!
oilersguru and myself will be coordinating a K-1 style tournament with EA Sports MMA in the coming weeks. This tournament would utilize a feature that was created by the community, K-1 style fight cards. Meaning; No takedowns allowed! Stand Up only.
More details will be released as we go along, but we'd like to make this a big deal for the community, and eventually crown an EA Sports MMA Kickboxing champion.
If you're interested in taking part, please leave your GT and PSN ID's. Also, if you have some thoughts about what you would like to see in a tournament like this, feel free to leave some feedback.
|||GT: RuppDat
I just can't help but take part in this. :)|||Of course I'm down for this but I have some suggestions Kid that might help out. First off like in K1 when rocked players can try to enter the over/under hooks position but no punching. Also depending on how many people are interested per system and weither you're going to allow stock fighters I'd say only use one weight class. Obviously my opinion would cafs only and only use MW or LHW for now.
btw psn: stikstyle|||Nice. My psn is KingSeyton.
I'd suggest seperating the tournament into CC one side and TSC, for obvious reasons, and then we would have the best CC vs the best TSC in the end.
I'd suggest either LW or WW so that the fights don't end on flash KOs all the time. Smaller weights in strictly stand up = wars.|||


Nice. My psn is KingSeyton.
I'd suggest seperating the tournament into CC one side and TSC, for obvious reasons, and then we would have the best CC vs the best TSC in the end.
I'd suggest either LW or WW so that the fights don't end on flash KOs all the time. Smaller weights in strictly stand up = wars.

This would only work if you can ensure that players don't use glitched CAFs|||




Nice. My psn is KingSeyton.
I'd suggest seperating the tournament into CC one side and TSC, for obvious reasons, and then we would have the best CC vs the best TSC in the end.
I'd suggest either LW or WW so that the fights don't end on flash KOs all the time. Smaller weights in strictly stand up = wars.

This would only work if you can ensure that players don't use glitched CAFs

Only way to prevent that is to do HW then.|||PSN ID: Kassidy
shouldn't allow boxers or brawlers to keep hook spamming at a lower % chance since they are the best styles to do it. Also will clinch be allowed? and what's going to be the wc?|||xbl i.d = maxwell664
well respected tsc user, win about 90% of my fights!
k1 rules sounds awsome, and im definately interested in competing!|||gt: steebe
havent played the game in months, but willing to play it just for this :)
3-23 online record -
MW Kickboxer CAF :)|||PSN ID: Another Davey
I would like to pwn noobs please and thanks|||Lets get some more sign up's guys.. get your friends in here.... I wanna make this huge!
this is a Game Changers event... So I am hoping to make it worth it!|||



K-1 Rules Kickboxing Tournament


Hey everyone!
oilersguru and myself will be coordinating a K-1 style tournament with EA Sports MMA in the coming weeks. This tournament would utilize a feature that was created by the community, K-1 style fight cards. Meaning; No takedowns allowed! Stand Up only.
More details will be released as we go along, but we'd like to make this a big deal for the community, and eventually crown an EA Sports MMA Kickboxing champion.
If you're interested in taking part, please leave your GT and PSN ID's. Also, if you have some thoughts about what you would like to see in a tournament like this, feel free to leave some feedback.


Im in Primetime02010|||R3LAPZE.|||


R3LAPZE.

Now we need to get Mr.Living and cobolt in :)|||I'd like to begin this on the weekend for the Xbox 360. I hope to have tournament brackets up soon. Once we get some more sign ups :)

Classic Fights/Rivalries Mode

This would be a very effective tool in educating newcomers to the rich history of the sport. Be able to fight in classic fights with maybe some achievements for recreating the fight like Fedor vs Randleman you could have survive suplex and go on to win, or if it was rivalries then you would have to have Gracies vs Sakuraba. I don't know, any thoughts?|||Mousasi v Babalu Try and beat the time for the TKO/KO |||I'd play it.|||i would play them as well.. i think they should unlock the FULL FIGHT video if we win the match in the way it happened in real life, rather than a few highlights... that would be sick and would expose ppl who arent that dont have much knowledge on mma outside of the ufc to the great fighters that are in the game|||yea rival mode would be great! they should also throw it in CAF career mode. having the ability to either start a rivalry or beat some1 and they get mad about it and then ur rivals would be cool. even better if they make the AI play better in rivalries so you have to work harder to win.|||


i would play them as well.. i think they should unlock the FULL FIGHT video if we win the match in the way it happened in real life, rather than a few highlights... that would be sick and would expose ppl who arent that dont have much knowledge on mma outside of the ufc to the great fighters that are in the game

I would love that! That would be amazing but many of the fights would be in Pride so that woulod seriously limit it!|||




i would play them as well.. i think they should unlock the FULL FIGHT video if we win the match in the way it happened in real life, rather than a few highlights... that would be sick and would expose ppl who arent that dont have much knowledge on mma outside of the ufc to the great fighters that are in the game

I would love that! That would be amazing but many of the fights would be in Pride so that woulod seriously limit it!

thats true and i wasnt thinking of that, the ufc has the rights to all pride footage so we wouldnt be seeing any of the wars that were held in pride... but we could re-enact any of the great strikeforce/dream fights that have taken place

New EA MMA Footage Found!!!

It only shows King Mo and Mousasi fighting.
http://allelbows.com/?p=3251|||Great find! :)
Mousasi's model looks ALOT better. Mo looks good too, his takedowns looked fluid.
My only complaint is that the striking looks like sparring. The strikes are really light and don't look believable, kind of slow too. Footwork and head movement are looking great though!|||Nice find. This is the best footage we've seen yet.
They need to speed it up a bit, I think that would make the strikes look more dangerous.
The head movement looks great, the footwork looks pretty good.
King Mo looks like one of the best models yet.
Mousasi doesn't look great, but better than the screen. Still looks more like Bustamante.
The front kick did not look good, a little better than Undisputed's though.
The ground KO looks pretty good, it looks like they have ragdoll physics there. Much better than Undisputed.
Graphically, the game looks awesome all around. I'd love to see some ground gameplay like this video.
|||Ground footage like this would be great, I hope they show some footage of Aoki in the video.|||AMAZING!!!! is good to see that you actually can hit and move at the same time, you can't do that in ufc undisputed :)|||


AMAZING!!!! is good to see that you actually can hit and move at the same time, you can't do that in ufc undisputed :)

You can do it in Undisputed this year, no more freezing.|||nice! its slowed down for drama. the is faster than that...|||




AMAZING!!!! is good to see that you actually can hit and move at the same time, you can't do that in ufc undisputed :)

You can do it in Undisputed this year, no more freezing.

I saw some ufc undisputed 2010 videos and I still see the freezing issue...
I have to try the demo anyways , but I think it's gonna be robotic like 2009|||N:) ce find. The variation in movement and punches look cool. The only problem I see is that punches look a bit awkward in times but that's nothing that can't be polished by release.|||The actual contact (fist meets face) looks horrible. Most of the hits the only reason you can tell a blow landed is that huge explosion of flying sweat. The punches look slow as hell and that front kick looked bad as well. The takedown and movement looked fluid though... Hope that footage is old or edited.|||look on the credits
special thanks to
antonio rodrigo nogueira should we read into this or just think its a coincidence|||


look on the credits
special thanks to
antonio rodrigo nogueira should we read into this or just think its a coincidence

Coincidence. I'm pretty sure UFC owns his *.|||



I saw some ufc undisputed 2010 videos and I still see the freezing issue...
I have to try the demo anyways , but I think it's gonna be robotic like 2009

It still freezes on certain strikes Ive noticed. Somebody said Light punches it doesnt freeze but on the Elbows, & heavy punches it does.
ON TOPIC: Thanks for posting this!
Mousasi & King Mo character models look great & the graphics are insane(better than Undisputed). As for pace i think its slowed down just in the video for a cinematic Purpose. If you look at King Mo's slams they are in slow-motion. I defintitely don't want it sped up like Undisputed becuase that just looks unrealistic. I like everything I saw, very fluid , very realistic & that was some great footwork.
I hope those slams arent easy to pull of like in Undisputed|||After watching it again, it seems that they've chosen a more realistic reaction to striking. Looks really fluid and doesn't seem that slow considering there is no freezing. Those slams look like they will be easier to pull of then UFC's, or at least the same. The knockout at 5:44 was so so.
The video is definitely better if watched in HD.|||Nice find, looks like you can punch or slip on the move, something i complained about in FNR4. Striking looks a little off in my opinion.

Create a ppv?

For the ones that have played the game; Did you guys see any option for CPPV or event mode like UFC 10?|||This belongs in off topic, dude.

Gamespot First Impresions.

Here is gamespots first impressions of EA MMA:
http://e3.gamespot.com/story/6265912/ea-sports-mma-updated-hands-on?tag=top_stories%3Bstory%3B5
Seems like some BS to me....|||I stopped reading when they pretty much said undisputed had a more technical control scheme|||


I stopped reading when they pretty much said undisputed had a more technical control scheme

How do you know that this isn't true? On the ground you mash A and B to advance :)
They aimed for these controls to be very simple and easy so that casual players can pick it up and learn how to play right away.|||




I stopped reading when they pretty much said undisputed had a more technical control scheme

How do you know that this isn't true? On the ground you mash A and B to advance :)

you dont mash it.. you strategically push it every 4 to 5 seconds lol|||Not bad, the only useful information is that you can turn off the stamina and health bars. :)|||






I stopped reading when they pretty much said undisputed had a more technical control scheme

How do you know that this isn't true? On the ground you mash A and B to advance :)

you dont mash it.. you strategically push it every 4 to 5 seconds lol

Same thing basically, it isn't in depth, that's for sure.|||I wanna know how the grappling works when you have striking set to buttons.|||wasn't that bad
more technical doesn't always mean better, but harder
and so it is and thats what ea aims for right? pick up and play and not learning the controls for each different situation all over again.
This game is really shaping up to be a real knockout
only does damn lowkicks...|||I think they're right about the control scheme not being as complicated, but I don't think that's necessarily a bad thing. I think having the strikes mapped to the analogue stick and mimicking the real motions invloved there is much more rewarding than having to spam stick movements to get out of bad ground positions on undisputed. I do feel like the ground game might be a bit lacking - it would be nice if different transitions were controlled by inputting different directions along with "A", instead of just controlling major + minor trans. but that remains to be seen until I actually get a hands on. From what we've heard, the joint lock sub system does not involve button "mashing" at all so it's quite disappointing that the article said that, but hey, they seemed quite upbeat about it overall so that's good :)|||


I think they're right about the control scheme not being as complicated, but I don't think that's necessarily a bad thing. I think having the strikes mapped to the analogue stick and mimicking the real motions invloved there is much more rewarding than having to spam stick movements to get out of bad ground positions on undisputed. I do feel like the ground game might be a bit lacking - it would be nice if different transitions were controlled by inputting different directions along with "A", instead of just controlling major + minor trans. but that remains to be seen until I actually get a hands on. From what we've heard, the joint lock sub system does not involve button "mashing" at all so it's quite disappointing that the article said that, but hey, they seemed quite upbeat about it overall so that's good :)

+1. Well said :)