Friday, April 27, 2012

UFC Undisputed 2010 vs. EA MMA Video Comparison Thread [Strike Combinations]

compare and contrast! lets go!
i made a vid proving to you that you can throw more than 2 hit combos in UFC Undisputed 2010.
you can also see the impact of the strikes especially when you KO someone..





VS.
the latest ea mma gameplay vid.. i like the knees on the ground.. good but i find it really slow..





both videos are great.. but ill give it a 10-9 in favor of ufc undisputed 2010.. why? make a guess.. thats right! because of the damn low kicks! ea please change it!
discuss.

|||3th time you make this topic, or 4th?|||3rd about striking.. but now this is about combinations..|||I'm pretty sure everyone already knows what the UFC 2010 striking looks like. Also There is newer EA MMA footage thats been improved since the keys in the cage footage.|||Look real close at the UFC combinations. Between each strike there's a slight hitch because the fighter returns to his base standing animation before throwing another strike. That makes the combos look stilted. EA hasn't had that problem, the strikes look a lot more seamless when thrown in combinations. UFC09 didn't have that issue, but Yuke's decided to mess with combo animations and now they look fast but jerky.
Impact looked better in UFC, but I suggest you take a look at the Bas interview video at the top of the forum. You might be surprised how much more impactful the strikes look now. Before MMA's strikes looked smooth but weak. NOW? They still look smooth, but they look a helluva lot stronger.
|||hmm but with leg kicks added i would certainly give the edge to EA MMA! UFC Undisputed 2010.... just too much standing and banging... no attempts to clinch up or anything to stop the war going on on your feet...|||We've already been through this... UFC 2009 had 2-5 strike combos, while UFC 2010 has NO combo's what so ever.
EA's MMA is still a work in progress, and the improvements they've been making have been great. Still excited to see some 100% new footage that is actually showcased the right way instead of little clips that aren't even in HD!|||Control scheme + engine of EA MMA means that striking combinations look fluid and perfect. Undisputed on the other hand, lets just leave it at this:
|||Whichever game does not allow Elbow spam of death instantly wins in my books, as far as combinations go.|||


Whichever game does not allow Elbow spam of death instantly wins in my books, as far as combinations go.

lol that would be EA MMA... fight with Japanese rule set and no elbows period :) i don't think they allow that elbow spamming even in SF or Vale Tudo.... it's just a glitch in Undisputed 2010 that everyone takes advantage of because honestly... who wouldn't online when your opponent is beating the hell out of you with the same move?

Eric|||really this is an unfair comparison seeing as the UFC 2010 game is finished and on selves *well they think its finished but needs alot of work done* and EA MMA is still improving so this thread is kind of irrelevant, and the new footage that we seen on Bas Rutten's interview was alot more fluid that UFC's :)|||The striking engine for this is very similar to the FNR4 engine correct?
I can throw 5 punch combos in that and in the FNR3 engine I could throw 4 punch combos. And they didn't look stupid they flowed well. UFC does not flow.|||I give Undisputed the edge for right now. The fluid punching combos are the only thing EA MMA has over Undisputed. Besides that, everythng else needs tweaking. The strikes still look like they touch and no impact. Its as if they stop as soon as they hit the target. There needs to be a tad bit of a follow thru. They both have ugly looking footwork but in EA MMA they move around waaay too fast. It looks like they're taking a bunch of fast baby steps and doesnt look realistic. I sure hope they adjust that. Not just the speed but the animations too. The steps need to be a little bigger.|||


I give Undisputed the edge for right now. The fluid punching combos are the only thing EA MMA has over Undisputed. Besides that, everythng else needs tweaking. The strikes still look like they touch and no impact. Its as if they stop as soon as they hit the target. There needs to be a tad bit of a follow thru. They both have ugly looking footwork but in EA MMA they move around waaay too fast. It looks like they're taking a bunch of fast baby steps and doesnt look realistic. I sure hope they adjust that. Not just the speed but the animations too. The steps need to be a little bigger.

:) killa you really didn't see the impact thrown by those punches?? watch nick diaz as he lands a left hook and a right right after and you will see the head pop back just like he got socced a good one in the noggin.

Eric|||


I give Undisputed the edge for right now. The fluid punching combos are the only thing EA MMA has over Undisputed. Besides that, everythng else needs tweaking. The strikes still look like they touch and no impact. Its as if they stop as soon as they hit the target. There needs to be a tad bit of a follow thru. They both have ugly looking footwork but in EA MMA they move around waaay too fast. It looks like they're taking a bunch of fast baby steps and doesnt look realistic. I sure hope they adjust that. Not just the speed but the animations too. The steps need to be a little bigger.

I have to agree with a killa_bee in that department. UFC striking game is simple and straigtforward. Sometimes you throw an elbow instead of a punch or a punch instead of an elbow. But it has the impact and it feels like your hitting hard like with a brick. And Ko's also feel quite realistic, although the animations are always the same;/ But still at the moment it looks way better than EA MMA's striking game. I would give Ufc 9 and EA 5 in that department

No comments:

Post a Comment