Friday, April 27, 2012

Another happy customer

so now i just realesd another friend through my front door who has played the demo for 1 hour and will be buying the game in the following week. so now i have easily convinced for people to buy the game. what are ur scores?|||My score is 5 / 10, or 2.5 out of 5.
The graphics and roster are great. But the standup and ground need work, bad. Things that could have redeemed the standup game like exchanges or more fluid (FNR4 style striking) are missing. Once you get to the ground, you cant throw hammerfists or even body shots in many areas. The strikes you can throw do no damage at all. No need to even mention the AI's strike strike takedown repetition, because we KNOW thats being fixed.|||yeah the other guys i convinced i just needed to hypem up and arrange that we fight like every day once the games out. the most recent one we just did human vs human and it was awsome. was my first human human too. so i basically told him to just download the demo to practice tdd. then once the game drops we will focus on vale tudo rules anyway so if u go for a takedown and the other guy sprawls, we will knee him dead so that wil be interesting when we attempt takedown on each other.
thats all it neede
deal sealed
haha and i am buying the game for my brother as well|||


My score is 5 / 10, or 2.5 out of 5.
The graphics and roster are great. But the standup and ground need work, bad. Things that could have redeemed the standup game like exchanges or more fluid (FNR4 style striking) are missing. Once you get to the ground, you cant throw hammerfists or even body shots in many areas. The strikes you can throw do no damage at all. No need to even mention the AI's strike strike takedown repetition, because we KNOW thats being fixed.

theyve already fixed most of this for the full version of the game...
|||Yeah the power of strikes on the ground has been increased and also AI take downs have been decreased....those two upgrades right there was all i needed.... i will give it tho a 7/10 fun game but does get boring...full game should be a lot better and the online play should be awesome.....|||i love the game very excitied for it.|||


My score is 5 / 10, or 2.5 out of 5.
The graphics and roster are great. But the standup and ground need work, bad. Things that could have redeemed the standup game like exchanges or more fluid (FNR4 style striking) are missing. Once you get to the ground, you cant throw hammerfists or even body shots in many areas. The strikes you can throw do no damage at all. No need to even mention the AI's strike strike takedown repetition, because we KNOW thats being fixed.

yeah you can use the classic control scheme posture up in full guard and you will throw hammer fists...
knee's from side control are a finisher,or if you feel you want to knee somebody go into halfguard and knee away...
the striking is like fn just time your strikes and counter trust me you'll cause all kinds of damage...to finish with knee's get the opponent rocked and knocked down on there side then push a for xbox owners and keep pushing a to knee'em to hell...|||




My score is 5 / 10, or 2.5 out of 5.
The graphics and roster are great. But the standup and ground need work, bad. Things that could have redeemed the standup game like exchanges or more fluid (FNR4 style striking) are missing. Once you get to the ground, you cant throw hammerfists or even body shots in many areas. The strikes you can throw do no damage at all. No need to even mention the AI's strike strike takedown repetition, because we KNOW thats being fixed.

yeah you can use the classic control scheme posture up in full guard and you will throw hammer fists...
knee's from side control are a finisher,or if you feel you want to knee somebody go into halfguard and knee away...
the striking is like fn just time your strikes and counter trust me you'll cause all kinds of damage...to finish with knee's get the opponent rocked and knocked down on there side then push a for xbox owners and keep pushing a to knee'em to hell...

1) You cant throw hammerfists in any other position other than full mount
2) You cant even punch the body after stuffing a takedown
3) Punch cancellation destroys stand up, so its nothing like FNR4, its more like street fighter. Fighters can NOT strike each other at the same time, which is something that happens in every real fight in the most exciting moments.
4) Knees from side control are too repetitious, its the same one animation. If they knew they would be limiting our ground work so much to just a few strikes, they should have at least made multiple animations for each one. If your a fan of ground and pound (from any position on top), you WILL find that in many positions you can do nothing more than one strike over and over and over.

No comments:

Post a Comment