Friday, April 27, 2012

Gamespot First Impresions.

Here is gamespots first impressions of EA MMA:
http://e3.gamespot.com/story/6265912/ea-sports-mma-updated-hands-on?tag=top_stories%3Bstory%3B5
Seems like some BS to me....|||I stopped reading when they pretty much said undisputed had a more technical control scheme|||


I stopped reading when they pretty much said undisputed had a more technical control scheme

How do you know that this isn't true? On the ground you mash A and B to advance :)
They aimed for these controls to be very simple and easy so that casual players can pick it up and learn how to play right away.|||




I stopped reading when they pretty much said undisputed had a more technical control scheme

How do you know that this isn't true? On the ground you mash A and B to advance :)

you dont mash it.. you strategically push it every 4 to 5 seconds lol|||Not bad, the only useful information is that you can turn off the stamina and health bars. :)|||






I stopped reading when they pretty much said undisputed had a more technical control scheme

How do you know that this isn't true? On the ground you mash A and B to advance :)

you dont mash it.. you strategically push it every 4 to 5 seconds lol

Same thing basically, it isn't in depth, that's for sure.|||I wanna know how the grappling works when you have striking set to buttons.|||wasn't that bad
more technical doesn't always mean better, but harder
and so it is and thats what ea aims for right? pick up and play and not learning the controls for each different situation all over again.
This game is really shaping up to be a real knockout
only does damn lowkicks...|||I think they're right about the control scheme not being as complicated, but I don't think that's necessarily a bad thing. I think having the strikes mapped to the analogue stick and mimicking the real motions invloved there is much more rewarding than having to spam stick movements to get out of bad ground positions on undisputed. I do feel like the ground game might be a bit lacking - it would be nice if different transitions were controlled by inputting different directions along with "A", instead of just controlling major + minor trans. but that remains to be seen until I actually get a hands on. From what we've heard, the joint lock sub system does not involve button "mashing" at all so it's quite disappointing that the article said that, but hey, they seemed quite upbeat about it overall so that's good :)|||


I think they're right about the control scheme not being as complicated, but I don't think that's necessarily a bad thing. I think having the strikes mapped to the analogue stick and mimicking the real motions invloved there is much more rewarding than having to spam stick movements to get out of bad ground positions on undisputed. I do feel like the ground game might be a bit lacking - it would be nice if different transitions were controlled by inputting different directions along with "A", instead of just controlling major + minor trans. but that remains to be seen until I actually get a hands on. From what we've heard, the joint lock sub system does not involve button "mashing" at all so it's quite disappointing that the article said that, but hey, they seemed quite upbeat about it overall so that's good :)

+1. Well said :)

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