I just bought the game and im really lovin it but i dont know how to kick someone on the ground|||Hold the Kick modifer button (L2). The rules have to allow it. (Japanese and Vale Tudo)
I think the guy might have to fall the right way or else it will knee him.|||I love the Japanese and Vale Tudo rules just because you can soccer kick to the head. Its truly smashing to get these in. :)
Friday, April 27, 2012
EA Sports Game Changers Presents: EA Sports K-1 Tournament
K-1 Rules Kickboxing Tournament
Hey everyone!
oilersguru and myself will be coordinating a K-1 style tournament with EA Sports MMA in the coming weeks. This tournament would utilize a feature that was created by the community, K-1 style fight cards. Meaning; No takedowns allowed! Stand Up only.
More details will be released as we go along, but we'd like to make this a big deal for the community, and eventually crown an EA Sports MMA Kickboxing champion.
If you're interested in taking part, please leave your GT and PSN ID's. Also, if you have some thoughts about what you would like to see in a tournament like this, feel free to leave some feedback.
|||GT: RuppDat
I just can't help but take part in this. :)|||Of course I'm down for this but I have some suggestions Kid that might help out. First off like in K1 when rocked players can try to enter the over/under hooks position but no punching. Also depending on how many people are interested per system and weither you're going to allow stock fighters I'd say only use one weight class. Obviously my opinion would cafs only and only use MW or LHW for now.
btw psn: stikstyle|||Nice. My psn is KingSeyton.
I'd suggest seperating the tournament into CC one side and TSC, for obvious reasons, and then we would have the best CC vs the best TSC in the end.
I'd suggest either LW or WW so that the fights don't end on flash KOs all the time. Smaller weights in strictly stand up = wars.|||
Nice. My psn is KingSeyton.
I'd suggest seperating the tournament into CC one side and TSC, for obvious reasons, and then we would have the best CC vs the best TSC in the end.
I'd suggest either LW or WW so that the fights don't end on flash KOs all the time. Smaller weights in strictly stand up = wars.
This would only work if you can ensure that players don't use glitched CAFs|||
Nice. My psn is KingSeyton.
I'd suggest seperating the tournament into CC one side and TSC, for obvious reasons, and then we would have the best CC vs the best TSC in the end.
I'd suggest either LW or WW so that the fights don't end on flash KOs all the time. Smaller weights in strictly stand up = wars.
This would only work if you can ensure that players don't use glitched CAFs
Only way to prevent that is to do HW then.|||PSN ID: Kassidy
shouldn't allow boxers or brawlers to keep hook spamming at a lower % chance since they are the best styles to do it. Also will clinch be allowed? and what's going to be the wc?|||xbl i.d = maxwell664
well respected tsc user, win about 90% of my fights!
k1 rules sounds awsome, and im definately interested in competing!|||gt: steebe
havent played the game in months, but willing to play it just for this :)
3-23 online record -
MW Kickboxer CAF :)|||PSN ID: Another Davey
I would like to pwn noobs please and thanks|||Lets get some more sign up's guys.. get your friends in here.... I wanna make this huge!
this is a Game Changers event... So I am hoping to make it worth it!|||
K-1 Rules Kickboxing Tournament
Hey everyone!
oilersguru and myself will be coordinating a K-1 style tournament with EA Sports MMA in the coming weeks. This tournament would utilize a feature that was created by the community, K-1 style fight cards. Meaning; No takedowns allowed! Stand Up only.
More details will be released as we go along, but we'd like to make this a big deal for the community, and eventually crown an EA Sports MMA Kickboxing champion.
If you're interested in taking part, please leave your GT and PSN ID's. Also, if you have some thoughts about what you would like to see in a tournament like this, feel free to leave some feedback.
Im in Primetime02010|||R3LAPZE.|||
R3LAPZE.
Now we need to get Mr.Living and cobolt in :)|||I'd like to begin this on the weekend for the Xbox 360. I hope to have tournament brackets up soon. Once we get some more sign ups :)
Classic Fights/Rivalries Mode
This would be a very effective tool in educating newcomers to the rich history of the sport. Be able to fight in classic fights with maybe some achievements for recreating the fight like Fedor vs Randleman you could have survive suplex and go on to win, or if it was rivalries then you would have to have Gracies vs Sakuraba. I don't know, any thoughts?|||Mousasi v Babalu Try and beat the time for the TKO/KO
|||I'd play it.|||i would play them as well.. i think they should unlock the FULL FIGHT video if we win the match in the way it happened in real life, rather than a few highlights... that would be sick and would expose ppl who arent that dont have much knowledge on mma outside of the ufc to the great fighters that are in the game|||yea rival mode would be great! they should also throw it in CAF career mode. having the ability to either start a rivalry or beat some1 and they get mad about it and then ur rivals would be cool. even better if they make the AI play better in rivalries so you have to work harder to win.|||
I would love that! That would be amazing but many of the fights would be in Pride so that woulod seriously limit it!|||
thats true and i wasnt thinking of that, the ufc has the rights to all pride footage so we wouldnt be seeing any of the wars that were held in pride... but we could re-enact any of the great strikeforce/dream fights that have taken place

i would play them as well.. i think they should unlock the FULL FIGHT video if we win the match in the way it happened in real life, rather than a few highlights... that would be sick and would expose ppl who arent that dont have much knowledge on mma outside of the ufc to the great fighters that are in the game
I would love that! That would be amazing but many of the fights would be in Pride so that woulod seriously limit it!|||
i would play them as well.. i think they should unlock the FULL FIGHT video if we win the match in the way it happened in real life, rather than a few highlights... that would be sick and would expose ppl who arent that dont have much knowledge on mma outside of the ufc to the great fighters that are in the game
I would love that! That would be amazing but many of the fights would be in Pride so that woulod seriously limit it!
thats true and i wasnt thinking of that, the ufc has the rights to all pride footage so we wouldnt be seeing any of the wars that were held in pride... but we could re-enact any of the great strikeforce/dream fights that have taken place
New EA MMA Footage Found!!!
It only shows King Mo and Mousasi fighting.
http://allelbows.com/?p=3251|||Great find! :)
Mousasi's model looks ALOT better. Mo looks good too, his takedowns looked fluid.
My only complaint is that the striking looks like sparring. The strikes are really light and don't look believable, kind of slow too. Footwork and head movement are looking great though!|||Nice find. This is the best footage we've seen yet.
They need to speed it up a bit, I think that would make the strikes look more dangerous.
The head movement looks great, the footwork looks pretty good.
King Mo looks like one of the best models yet.
Mousasi doesn't look great, but better than the screen. Still looks more like Bustamante.
The front kick did not look good, a little better than Undisputed's though.
The ground KO looks pretty good, it looks like they have ragdoll physics there. Much better than Undisputed.
Graphically, the game looks awesome all around. I'd love to see some ground gameplay like this video.
|||Ground footage like this would be great, I hope they show some footage of Aoki in the video.|||AMAZING!!!! is good to see that you actually can hit and move at the same time, you can't do that in ufc undisputed :)|||
You can do it in Undisputed this year, no more freezing.|||nice! its slowed down for drama. the is faster than that...|||
I saw some ufc undisputed 2010 videos and I still see the freezing issue...
I have to try the demo anyways , but I think it's gonna be robotic like 2009|||N:) ce find. The variation in movement and punches look cool. The only problem I see is that punches look a bit awkward in times but that's nothing that can't be polished by release.|||The actual contact (fist meets face) looks horrible. Most of the hits the only reason you can tell a blow landed is that huge explosion of flying sweat. The punches look slow as hell and that front kick looked bad as well. The takedown and movement looked fluid though... Hope that footage is old or edited.|||look on the credits
special thanks to
antonio rodrigo nogueira should we read into this or just think its a coincidence|||
Coincidence. I'm pretty sure UFC owns his *.|||
It still freezes on certain strikes Ive noticed. Somebody said Light punches it doesnt freeze but on the Elbows, & heavy punches it does.
ON TOPIC: Thanks for posting this!
Mousasi & King Mo character models look great & the graphics are insane(better than Undisputed). As for pace i think its slowed down just in the video for a cinematic Purpose. If you look at King Mo's slams they are in slow-motion. I defintitely don't want it sped up like Undisputed becuase that just looks unrealistic. I like everything I saw, very fluid , very realistic & that was some great footwork.
I hope those slams arent easy to pull of like in Undisputed|||After watching it again, it seems that they've chosen a more realistic reaction to striking. Looks really fluid and doesn't seem that slow considering there is no freezing. Those slams look like they will be easier to pull of then UFC's, or at least the same. The knockout at 5:44 was so so.
The video is definitely better if watched in HD.|||Nice find, looks like you can punch or slip on the move, something i complained about in FNR4. Striking looks a little off in my opinion.
http://allelbows.com/?p=3251|||Great find! :)
Mousasi's model looks ALOT better. Mo looks good too, his takedowns looked fluid.
My only complaint is that the striking looks like sparring. The strikes are really light and don't look believable, kind of slow too. Footwork and head movement are looking great though!|||Nice find. This is the best footage we've seen yet.
They need to speed it up a bit, I think that would make the strikes look more dangerous.
The head movement looks great, the footwork looks pretty good.
King Mo looks like one of the best models yet.
Mousasi doesn't look great, but better than the screen. Still looks more like Bustamante.
The front kick did not look good, a little better than Undisputed's though.
The ground KO looks pretty good, it looks like they have ragdoll physics there. Much better than Undisputed.
Graphically, the game looks awesome all around. I'd love to see some ground gameplay like this video.
|||Ground footage like this would be great, I hope they show some footage of Aoki in the video.|||AMAZING!!!! is good to see that you actually can hit and move at the same time, you can't do that in ufc undisputed :)|||
AMAZING!!!! is good to see that you actually can hit and move at the same time, you can't do that in ufc undisputed :)
You can do it in Undisputed this year, no more freezing.|||nice! its slowed down for drama. the is faster than that...|||
AMAZING!!!! is good to see that you actually can hit and move at the same time, you can't do that in ufc undisputed :)
You can do it in Undisputed this year, no more freezing.
I saw some ufc undisputed 2010 videos and I still see the freezing issue...
I have to try the demo anyways , but I think it's gonna be robotic like 2009|||N:) ce find. The variation in movement and punches look cool. The only problem I see is that punches look a bit awkward in times but that's nothing that can't be polished by release.|||The actual contact (fist meets face) looks horrible. Most of the hits the only reason you can tell a blow landed is that huge explosion of flying sweat. The punches look slow as hell and that front kick looked bad as well. The takedown and movement looked fluid though... Hope that footage is old or edited.|||look on the credits
special thanks to
antonio rodrigo nogueira should we read into this or just think its a coincidence|||
look on the credits
special thanks to
antonio rodrigo nogueira should we read into this or just think its a coincidence
Coincidence. I'm pretty sure UFC owns his *.|||
I saw some ufc undisputed 2010 videos and I still see the freezing issue...
I have to try the demo anyways , but I think it's gonna be robotic like 2009
It still freezes on certain strikes Ive noticed. Somebody said Light punches it doesnt freeze but on the Elbows, & heavy punches it does.
ON TOPIC: Thanks for posting this!
Mousasi & King Mo character models look great & the graphics are insane(better than Undisputed). As for pace i think its slowed down just in the video for a cinematic Purpose. If you look at King Mo's slams they are in slow-motion. I defintitely don't want it sped up like Undisputed becuase that just looks unrealistic. I like everything I saw, very fluid , very realistic & that was some great footwork.
I hope those slams arent easy to pull of like in Undisputed|||After watching it again, it seems that they've chosen a more realistic reaction to striking. Looks really fluid and doesn't seem that slow considering there is no freezing. Those slams look like they will be easier to pull of then UFC's, or at least the same. The knockout at 5:44 was so so.
The video is definitely better if watched in HD.|||Nice find, looks like you can punch or slip on the move, something i complained about in FNR4. Striking looks a little off in my opinion.
Create a ppv?
For the ones that have played the game; Did you guys see any option for CPPV or event mode like UFC 10?|||This belongs in off topic, dude.
Gamespot First Impresions.
Here is gamespots first impressions of EA MMA:
http://e3.gamespot.com/story/6265912/ea-sports-mma-updated-hands-on?tag=top_stories%3Bstory%3B5
Seems like some BS to me....|||I stopped reading when they pretty much said undisputed had a more technical control scheme|||
How do you know that this isn't true? On the ground you mash A and B to advance :)
They aimed for these controls to be very simple and easy so that casual players can pick it up and learn how to play right away.|||
you dont mash it.. you strategically push it every 4 to 5 seconds lol|||Not bad, the only useful information is that you can turn off the stamina and health bars. :)|||
Same thing basically, it isn't in depth, that's for sure.|||I wanna know how the grappling works when you have striking set to buttons.|||wasn't that bad
more technical doesn't always mean better, but harder
and so it is and thats what ea aims for right? pick up and play and not learning the controls for each different situation all over again.
This game is really shaping up to be a real knockout
only does damn lowkicks...|||I think they're right about the control scheme not being as complicated, but I don't think that's necessarily a bad thing. I think having the strikes mapped to the analogue stick and mimicking the real motions invloved there is much more rewarding than having to spam stick movements to get out of bad ground positions on undisputed. I do feel like the ground game might be a bit lacking - it would be nice if different transitions were controlled by inputting different directions along with "A", instead of just controlling major + minor trans. but that remains to be seen until I actually get a hands on. From what we've heard, the joint lock sub system does not involve button "mashing" at all so it's quite disappointing that the article said that, but hey, they seemed quite upbeat about it overall so that's good :)|||
+1. Well said :)
http://e3.gamespot.com/story/6265912/ea-sports-mma-updated-hands-on?tag=top_stories%3Bstory%3B5
Seems like some BS to me....|||I stopped reading when they pretty much said undisputed had a more technical control scheme|||
I stopped reading when they pretty much said undisputed had a more technical control scheme
How do you know that this isn't true? On the ground you mash A and B to advance :)
They aimed for these controls to be very simple and easy so that casual players can pick it up and learn how to play right away.|||
I stopped reading when they pretty much said undisputed had a more technical control scheme
How do you know that this isn't true? On the ground you mash A and B to advance :)
you dont mash it.. you strategically push it every 4 to 5 seconds lol|||Not bad, the only useful information is that you can turn off the stamina and health bars. :)|||
I stopped reading when they pretty much said undisputed had a more technical control scheme
How do you know that this isn't true? On the ground you mash A and B to advance :)
you dont mash it.. you strategically push it every 4 to 5 seconds lol
Same thing basically, it isn't in depth, that's for sure.|||I wanna know how the grappling works when you have striking set to buttons.|||wasn't that bad
more technical doesn't always mean better, but harder
and so it is and thats what ea aims for right? pick up and play and not learning the controls for each different situation all over again.
This game is really shaping up to be a real knockout
only does damn lowkicks...|||I think they're right about the control scheme not being as complicated, but I don't think that's necessarily a bad thing. I think having the strikes mapped to the analogue stick and mimicking the real motions invloved there is much more rewarding than having to spam stick movements to get out of bad ground positions on undisputed. I do feel like the ground game might be a bit lacking - it would be nice if different transitions were controlled by inputting different directions along with "A", instead of just controlling major + minor trans. but that remains to be seen until I actually get a hands on. From what we've heard, the joint lock sub system does not involve button "mashing" at all so it's quite disappointing that the article said that, but hey, they seemed quite upbeat about it overall so that's good :)|||
I think they're right about the control scheme not being as complicated, but I don't think that's necessarily a bad thing. I think having the strikes mapped to the analogue stick and mimicking the real motions invloved there is much more rewarding than having to spam stick movements to get out of bad ground positions on undisputed. I do feel like the ground game might be a bit lacking - it would be nice if different transitions were controlled by inputting different directions along with "A", instead of just controlling major + minor trans. but that remains to be seen until I actually get a hands on. From what we've heard, the joint lock sub system does not involve button "mashing" at all so it's quite disappointing that the article said that, but hey, they seemed quite upbeat about it overall so that's good :)
+1. Well said :)
Career Mode
Sorry if this has been answered, but what do we know exaclty about career mode? Is it an online career which includes the live broadcast thing, or do you take your offline career fighter and compete in live boradcast?|||No info on anything except game-play.|||
Not a lot.
This is an official thread...
http://forum.ea.com/eaforum/posts/list/747608.page
It's one thing that I am very eager to see.|||thanks, looking forward to hearing more, as without the UFC license this is the make or break mode for the game!
Sorry if this has been answered, but what do we know exaclty about career mode?
Not a lot.
This is an official thread...
http://forum.ea.com/eaforum/posts/list/747608.page
It's one thing that I am very eager to see.|||thanks, looking forward to hearing more, as without the UFC license this is the make or break mode for the game!
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